New GetToWork logo, square icon, thumbnails, and loading screen.
New Worker Hub layout with player status, next recommended upgrade, active route info, daily challenge preview, achievement preview, roadmap preview, and lifetime work stats.
New Civic Glass style system for menus and HUD panels.
New Guide section with What’s New, Handbook, Roadmap, and Community pages.
New Town Supply Co. terminal layout for tools, delivery gear, leaf tools, and shift supplies.
New Town Garage purchase terminal layout for vehicle progression.
New pause Garage management layout for active vehicle and recall flow.
New compact gameplay HUD with worker status, current work card, compass, clock, and equipment dock.
New performance recording and export improvements for diagnosing frame pacing, spawns, HUD rebuilds, and task density.
New release documentation and publish checklist for v0.4.0.
Improved
Improved overall UI readability and hierarchy.
Improved HUD layout so work info, compass info, wallet, level, and equipped tools are easier to read.
Improved compass and task display behavior.
Improved tool dock stability and visual selection treatment.
Improved Guide page structure and naming.
Improved Settings screen spacing and control alignment.
Improved Town Supply item selection, item state display, and category readability.
Improved Town Garage vehicle details and no-art fleet dossier layout.
Improved text spacing across menus and HUD cards.
Improved performance instrumentation for stutter and hitch tracking.
Improved TaskSpawner behavior to reduce unnecessary spawn churn.
Improved spawn rejection handling and perf counters.
Improved save and performance safety checks.
Improved Union City presentation with stronger civic, public works, and night shift branding.
Fixed
Fixed multiple UI layout issues from the previous update work.
Fixed Guide pages showing large empty panels and clipped content.
Fixed inner Guide tab naming conflict by using Handbook.
Fixed duplicate or redundant task information in the HUD.
Fixed delivery task titles truncating common destination names too aggressively.
Fixed Settings helper text overlapping nearby rows.
Fixed Town Garage recall row spacing.
Fixed visible glued text such as title/subtitle collisions.
Fixed player-facing em dash usage in release-facing text.
Fixed corrupted or debug-looking item strings in shop and owned tools displays.
Fixed fake vehicle preview placeholders.
Fixed several places where selected, owned, available, and locked states were unclear.
Fixed performance issues caused by excessive task spawn churn.
Fixed performance reporting so frame spikes and system counters are easier to inspect.
Fixed several potential UI rebuild and compass update hot spots.
Removed
Removed old placeholder-style vehicle preview blocks.
Removed broken glyph-style UI experiments.
Removed redundant Route Compass label text.
Removed confusing duplicate Guide tab naming.
Removed player-facing em dashes from v0.4.0 release text.
Removed or gated noisy debug/performance logging from normal play where applicable.
Removed several old v0.3.x style menu patterns where they conflicted with the v0.4.0 UI direction.
Known issues
Performance is improved, but some systems are still being monitored for occasional frame-time spikes in Union City.
Multiplayer performance may vary by host machine, player count, and current task density.
Some UI panels may continue to receive small polish updates after v0.4.0.
Vehicle visuals are still no-art dossier based in the garage UI. This avoids fake previews until proper vehicle presentation is ready.
GetToWork is still Early Access, so balance, task density, vehicle tuning, and UI polish will continue to improve.