Game update
ChangesNow with AI & Drawing objects in lobby
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Added
- - From now on users can draw things in the lobby which floats across the screen for all players
- - In case users do not want to wait, Pencilbot can now play with you :)
Game update
ChangesUI/Ux Update
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Added
- Effect under the tree
- Shop : Auto clicker
- New music
Improved
- Auto random music
- Effect on menu
- New interface
Fixed
- Dice too-high level cause error
0.1.2
Game update
ChangesNo public changelog.
Game update
ChangesQuality of Life Update
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Added
- - Floating power bar above the ball (only visible while charging) with glow effect at max power
- - Visual arrow gizmo on StartZones in the editor showing camera spawn direction (level designer aid)
- - Camera now auto-aligns with the StartZone's facing direction at every spawn/respawn (initial spawn, OOB reset, R
- reset, hole transitions, course restart)
Improved
- - End-of-hole "HOLE COMPLETE" leaderboard now scrolls past 15 entries instead of stretching the popup off-screen
- - Power bar follows the camera's right vector (always stays on screen-right regardless of camera rotation, never
- crosses in front of the ball)
- - Tutorial popup save state is now read after persistence loads (no more re-prompting on relaunch after Skip)
- - Tutorial flag is cleared on every MainMenu return (defense-in-depth covering force-quit, mid-tutorial back-to-menu,
- etc.)
Fixed
- - Tutorial state no longer bleeds into regular maps if the player exits the tutorial mid-run (game-breaking bug —
- tutorial would activate on Solo Level X)
- - Charge state no longer leaks across resets — pressing R, going OOB, sinking a hole, or advancing to the next hole
- while holding the shot button no longer fires a phantom shot at respawn
- - Per-hole leaderboard no longer overwrites a WR with a worse subsequent run (added local-PB guard before cloud
- submit)
- - "TOP 10!" / "WR!" popup no longer fires spuriously on regression runs when the cloud cache hasn't refreshed (gated
- on actual PB improvement)
- - Tutorial popup at first launch now correctly hides after pressing Skip across game restarts
Removed
- - Nothing removed this build
Known issues
- - Local PB tracking compares only by raw time while cloud ranks by weighted score (time + 3s × strokes) — rare edge
- cases where local says "new PB" but cloud disagrees. Will be addressed in a follow-up if it surfaces in player
- reports.
0.4.543
Game update
ChangesNo public changelog.
Game update
ChangesNo public changelog.
Game update
ChangesTutorial Update
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Added
- Added a few video tutorials for new players. Since some players found the gameplay confusing.
1.0.3
Game update
ChangesNo public changelog.
Game update
ChangesBoat Update
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Added
- Boat Key for the Motor Dinghy
- 10% bonus rewards after reaching daily quota
Improved
- EQUIPMENT: Air Tank lv.3, Cost $8,000 to $7,500
- EQUIPMENT: Diving Mask lv.3, Cost $13,000 to $11,000
- EQUIPMENT: Headlamp lv.3, Cost $8,500 to $7,500
- EQUIPMENT: Toolbelt lv.3, Cost $15,000 to $13,500
- EQUIPMENT: Wetsuit lv.3, Cost $11,000 to $10,000
- TOOLS: Increased Buoy's floating speed for treasure
- TOOLS: Increased Flashlight's range from 15m to 35m
- TOOLS: Increased Deployable Air Tank's duration from 60s to 120s
- TREASURE: Increased required power to grab from 3 to 4
- Handling of incapacitated divers should feel smoother
Fixed
- Incorrect direction of deployed Buoy
0.7.0
Game update
ChangesBig update
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Added
- New object: refrigerator
- Added soda from the refrigerator to customer orders
- Meat slicing from the spit
- Added interaction animations
- new 3 customers
- Shop where you can buy upgrades!
1.0
Game update
ChangesPatch 0.1.01
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Improved
- Gun Buffs
- M4A4 fire rate increased from 6 - 7
- SMG dmg INCREASED from body 20 - 32 and head damage 44 - 46
- Stamina Buff
- base stamina regen 4 - 8 felt to slow and way to limiting with how it was. Hopefully this feels better with the pacing of my game.
- Execute window change
- Execute HP level raised from 25 - 50
Fixed
- Recall TP logic polished up (cant get out of the map now)
- Recall now should work for players on higher ping
- Recall throw stamina removed stamina required for TP changed to 75 (now cant spam)
- Grapplehook should now replicate the visual properly and not duplicate the line renderer.
- Grapplehook logic changed should now have a better feel when swinging.
- Air Walker double jump multiplier boosted from 1 to 1.6 (not 1.6 higher then normal jump feels like half height)
0.1.01
Game update
ChangesNo public changelog.
Game update
ChangesNo public changelog.
Game update
ChangesNo public changelog.
Game update
ChangesNo public changelog.
Game update
ChangesNo public changelog.
Game update
ChangesNo public changelog.
Game update
ChangesNo public changelog.
Game update
ChangesNo public changelog.
Game update
ChangesNo public changelog.
Game update
ChangesNo public changelog.
Game update
ChangesNo public changelog.
Game update
ChangesVarious Bug Fixes
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Improved
- Player movement code cleaned up to help prevent bugs and unintended problems
Fixed
- Error that some players received from custom dresser code should now be fixed
- Missing HUD stylesheets error was fixed
Removed
- Removed currently unused prefabs and test scene
0.2
Game update
ChangesNo public changelog.