Maps

s&box maps list

Rooftops 2026

thieves.ttt_rooftops

Next-generation Rooftops by the original creator of ttt_rooftops and ttt_rooftops_2016.

About

From the original creator of ttt_rooftops and its later evolution ttt_rooftops_2016 comes the next generation of Rooftops for Source 2.

(Almost in time for the 10-year anniversary of ttt_rooftops_2016.)

Created by youmenow1.

Special thanks to the Three Thieves team and community for their support and feedback.

EARLY RELEASE


Rooftops 2026 is a playable early release, with ongoing improvements to gameplay, visuals, and features planned over the coming months. Content is subject to change.

The goal of Rooftops 2026 is to modernize and build upon the aspects that made the original Rooftops so iconic. Using the possibilities of Source 2, Rooftops 2026 expands the sense of scale and verticality while emphasizing movement-focused gameplay and emergent interactions that allow players to transform the map as each round unfolds, creating the unpredictable moments and player stories that make TTT so replayable.

Feedback is welcome and helps shape future updates.

[Feedback Form] - [Discord]


DEVELOPER NOTE


If you're developing a game using Rooftops 2026, feel free to contact me about feedback, requests or any other queries regarding the map and your game.


LADDER COMPATIBILITY

Unfortunately ladders do not work outside of TTT due to a lack of official implementation. Ladders in Rooftops 2026 simply utilize the tools texture sbox/core/materials/tools/toolsinvisibleladder.vmat_c that comes with stock S&box. Implementing ladder functionality around that particular material would be recommended for compatibility with not only Rooftops but the broader TTT map catalogue.

UPDATES


IMPLEMENTED FEATURES

  • (08/2/26)
    • Sniper Tower overhaul.
    • Zip-lines (preliminary).
    • Killer axe.
    • Super diving board.
    • A/B drawbridge.
  • (07/9/26) - T-Building overhaul.
  • (06/19/26) - Trampoline jump pads.
  • (06/10/26) - Performance + Cross-game Compatibility improvements.

  • AUGUST 5 PERFORMANCE RESTORATION

    After a 2 week performance dip due to a S&box regression, performance has since been restored and will soon be improved further following the latest optimisations pushed to hammer maps.


    CROSS-GAME COMPATIBILITY UPDATE

    TTT-based doors default to open on load. Interiors should be accessible across games and the map should be more compatible with games beyond Trouble in Terrorist Town.

    ROADMAP


    UPCOMING FEATURES

    • Rooftops staple features (breakable planks, destructible hotel).
    • Interactive crane.
    • Limited battery resource that enable a range of map interactions.
    • Apartment elevators teleport transit system with traitor trap.
    • Platforming puzzles with drop-down ladders and external elevators at major vantage points.
    • CCTV triggered Church Bell indicating a players initial arrival at the strongest vantage points.
    • Toggleable drawbridges.
    • Player-placeable plank bridges.
    • Refinement pass over most buildings + skybox.
    • Ongoing gameplay and layout improvements.
    • Further plans developing!

    UNDECIDED FEATURES (input welcome)

    • Trap door traitor network?
    • ttt_rooftops_2016 Map Flood/UFO crossover event?




    Alternate title tag:
    ttt_rooftops_2026


    Music credits:
    Antonio Vivaldi - The Four Seasons - Spring (courtesy of classicals.de)

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