Libraries

s&box libraries list

Text to Animation

notpointless.chomnr_text_to_animation

Type a prompt, get an animation. Text-to-motion for any skeleton (humans, animals, creatures)

About

Text to Animation

A text-to-animation tool for the s&box editor.

- Type a prompt like "An object walks forward." and get an animation in seconds, generated locally in C# with UniMate.
- Works on any skeleton: s&box Human, classic Citizen, animals, birds, spiders and custom VMDL or FBX rigs.
- GPU generation with a CPU fallback, fully in-process, with no Python, servers or native DLLs.
- Text-to-motion, multi-step sequences, in-betweening between pinned poses, text edits on unlocked bones and variations.
- Automatic clean-up: smoothing, foot locking and seamless joins between generated windows.
- Timeline editing with trim, split, reverse, speed, loop, root-motion and pose keys.
- Saves straight into your VMDL as animgraph-ready sequences, with DMX and FBX export (skeleton or model with the animation).

Prompting Guide


UniMate learned from short captions that all start with "An object". Write prompts the same way.

- Start with "An object", even for people: "An object walks forward." The skeleton tells it what the character is.
- Write one plain sentence about two seconds of motion: "An object waves with its right hand."
- Describe the whole action in that sentence. "An object runs and then performs a front flip." works as one clip; it is not split into parts.
- Name the side and direction: "punches with the right fist", "turns to the left", "walks backward".
- For longer sequences, use a multi-step sequence with one prompt per step. Don't chain many actions into one sentence.
- Rare moves need their lead-in. A front flip needs the run-up, or it often comes out as a backflip.
- Generate a few takes and keep the best; each take is a fresh sample.

Examples
- People: "An object walks forward.", "An object jumps in place.", "An object crouches and then rises back up.", "An object sits down.", "An object performs a backflip."
- Animals: "An object gallops forward.", "An object turns to the right.", "An object rears upward on its hind legs."
- Birds: "An object flaps its wings and flies forward.", "An object glides forward with its wings spread."
- Snakes and fish: "An object slithers forward.", "An object swims forward with its tail."

Source

Media

02
Weapon Importer thumbnail
Weapon Importer notpointless.chomnr_weapon_importer

Import any rigged gun (FBX/glTF) into s&box: auto grips, first/third-person viewmodel, animgraph, aiming, reloads and prefab.

+2 24h
6favorites
6upvotes
69%Terry score
03
Humanoid Mocap thumbnail
Humanoid Mocap notpointless.chomnr_humanoid_mocap

Turn any video into game-ready s&box animation. Full-body and first-person hand mocap, on your own PC, with FBX export.

+0 24h
5favorites
6upvotes
69%Terry score
04
MCP thumbnail
MCP notpointless.chomnr_mcp

Let AI build in your editor. MCP server with 154 tools for scenes, assets, code and more.

+0 24h
5favorites
6upvotes
35%Terry score