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Event System

dicta.event_system

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About Event System

public partial class MyClass
{
public MyClass(){
EventSystem.EventCommand.RegisterServerEvent<int, string>( "server:test_event", this.EventTest2 );
EventSystem.EventCommand.RegisterGameEvent<int, string>( "game:test_event", this.EventTest );
}

public void EventTest(IClient client,int arg1, string arg2)
{
Log.Info( "eventExecuted" );
Log.Info( arg1 );
Log.Info( arg2 );
//Call Server event with TriggerServerEvent
EventSystem.EventCommand.TriggerServerEvent( "server:test_event", 1, "uno" );
}

public void EventTest2( IClient client, int arg1, string arg2 )
{
Log.Info( "eventExecuted" );
Log.Info( arg1 );
Log.Info( arg2 );
}

}

//call Client Event with TriggerClientEvent
EventSystem.EventCommand.TriggerClientEvent( client, "game:test_event", 1,"uno");

You can put up to 6 arguments, I'm working on a version with websockets not necessarily useful but can be good for certain things.

You can declare your event on methods that are not static.

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