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Happy Hour

weshcorporation.happyhour

Co-op bar chaos: serve together, go for one more round. Updated daily, feedback in-game.

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About

Happy Hour, One bar, one night, one team. Serve the customers together before they lose patience: someone pours, someone takes orders, everyone talks to keep up.


Every round it gets busier and messier. Close up, or go for one more round?


Physics co-op, in development for the s&box Game Jam III. Updated daily. Leave your feedback directly in-game.

Happy Hour player count history

24h range · hourly averages

Updates

2 updates
Version 0.6.5 Bug Fixes & Polish Rounds - Added a victory plaque when a round is cleared 19 changes

Added

  • Rounds - Added a victory plaque when a round is cleared
  • Rounds - Added a button in the bar to start the next round early during preparation
  • Tutorial - Guests can now ask the host for the training, with a notice in the lobby and on the results screen
  • Tutorial - Trained players now spectate while newcomers do the exercises, with each trainee's progress

Improved

  • Tutorial - New players are now encouraged to do the training before their first night, and the crew sees who still needs it
  • Results - Training recommended after a failed first round, the host can start it right from the results screen
  • Kegs - Keg reminder during preparation, and the keg card now shows the drink, its color and remaining doses
  • Balance - Lowered round targets for teams of 3 and 4, the tray now costs $60 to $110 depending on team size instead of $150
  • Combat - Cartoon impact dents now also apply to players and the lobby boss
  • Customers - Customers hit in the queue now protest without losing their spot, a second hit starts a fight
  • Performance - Reduced per-frame memory allocations

Fixed

  • Ragdolls - Fixed bodies getting stuck in floors, stairs and props, including while carried
  • Ragdolls - Knocked-out characters now keep their height, skin tone, eyes and clothing
  • Movement - Fixed players sliding and failing to climb some steps after an s&box update
  • Combat - Fixed a ghost punch animation when raising fists again
  • Customers - Fixed a ghost hit and knockback when a tased customer wakes up
  • Customers - Fixed protesting customers blocking the line at the door
  • Glasses - Fixed the liquid stream twisting when tilted
  • Tutorial - Fixed new player detection and training requests lost after respawning
Version 0.6.0 Free Weekend Update! Localization - Added 28 languages, bringing the total to 30 15 changes

Added

  • Localization - Added 28 languages, bringing the total to 30
  • Combat - Added cartoon impact deformations
  • Glasses - Added sink emptying animations and liquid effects
  • Menus - Added language and keybind shortcuts

Improved

  • Leaderboards - Redesigned team rankings, filters and record displays
  • Results - Clearer personal records, next targets and estimated ranks
  • Balance - Customers are more patient in solo, lowered first round targets in solo and duo
  • Tutorial - Clearer objectives and teammate progress
  • Performance - Optimized the map, glass debris and ragdoll cleanup

Fixed

  • Scores - Improved recovery after crashes and disconnections
  • Customers - Fixed stuck departures and glass-holding animations
  • Leaderboards - Fixed missing ranks and team tracking
  • Localization - Fixed dialogue updates after language changes
  • Physics - Fixed thrown object collision handling and map collisions

Removed

  • Game Jam - Replaced voting prompts with a community thank you <3

Media