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Street Rats

toon.street_rats

Street Rats๐Ÿ€is a medieval thief simulator about climbing the ranks of a criminal rat gang to become the Rat King!๐Ÿ‘‘

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About

Defend your stolen money!

Enjoying Street Rats or having trouble? Leave a review and let us know what you think!
Found a bug or have an idea? Join our Discord to share your feedback.
https://discord.gg/XkYvrRBjE



Credentials and attributions:

  • Honour Among Thieves by Scott Buckley | www.scottbuckley.com.au
    Music promoted by https://www.chosic.com/free-music/all/
    Creative Commons CC BY 4.0
    https://creativecommons.org/licenses/by/4.0/

  • Vanguard by Scott Buckley | www.scottbuckley.com.au
    Music promoted by https://www.chosic.com/free-music/all/
    Creative Commons CC BY 4.0
    https://creativecommons.org/licenses/by/4.0/

  • Action by Open Sound (https://sbox.game/opensound/action)

  • Music and sounds from Zapsplat (https://www.zapsplat.com)

  • FM for perfect beta tests
  • B3d for early support
  • Blazer for early support
  • Steam Workshop community for support

Street Rats player count history

7d range ยท hourly averages

Updates

4 updates
Version 1.2.2 1.2.2 Optimization Update Optimization improvements made by using the new Scene compiler 3 changes

Improved

  • Optimization improvements made by using the new Scene compiler
  • Draw Calls reduction

Fixed

  • Small UI fixes
Version 1.2.1 1.2.1 Defense Update & Visual Changes Added a unique Street Lanterns model 12 changes

Added

  • Added a unique Street Lanterns model
  • Added repairing to Defense mode
  • Added an XP penalty for using too many defense buildings
  • Added a new Barricade model
  • Added 4 damage levels for barricades, logwall, and fence models in Defense mode
  • Added two new achievements
  • Added vfx ring to the Wagon

Improved

  • CPU Optimization by reducing draw calls. Not a big one, but it will run a bit smoother
  • Defense UI was improved

Fixed

  • Bug with the stone appearing on the screen while not actively equipped seems to be fixed
  • Rebalancing for Defense mode

Removed

  • Forest map, removed some trees blocking the view.
Version 1.2.0 1.2 Skins, Achievements, Leaderboard & QOL Added skins from S&box. Works both in Singleplayer and Co-op. Show your Avatar to your friends. (Could cause some small performance issues) 26 changes

Added

  • Added skins from S&box. Works both in Singleplayer and Co-op. Show your Avatar to your friends. (Could cause some small performance issues)
  • Added a new Crate model.
  • Added Physics to the lockpicks from the crates
  • Added some valuables around the map
  • Added pause in single-player when ESC is pressed
  • Added dice tutorial
  • Achievement system implemented with the first 12 achievements.

Improved

  • Fully remade Leaderboard design
  • Leaderboards now show Steam profile pictures
  • Leaderboards now show your progress for the last 24 hours (how many places you won/lost)
  • Improved Crate gibs colliders (Thanks ThirdSayan)
  • Caged UI remade
  • Improved Light in Lobby, Highland Camp Defense Level
  • Made Player HUD smaller (Thanks Ein)
  • Moved Weapon UI lower
  • Improved Cart visuals
  • Improved Bucket visuals
  • Improved Barrel visuals

Fixed

  • Projectiles and Hard attacks are breaking crates now.
  • Heat Reduction for Duo and Trio. Now it is easier to play in co-op
  • Fixed Cage camera clipping.
  • Changed Press E prompt Background to the handpainted one.
  • Increased money model size.
  • Increased Beggar volume
  • Rebalanced dice minigame payouts to be more favorable to players (thanks Ubre)

Removed

  • Leaderboards' empty places were removed
Show 1 older update
Version 1.1.0 1.1 Street Rats Update City Robbery: 30 changes

Added

  • City Robbery:
  • Added collider behind the hideout table to prevent ability potions become unretrievable. (thanks FM)
  • Added collider around the map, not to jump out of bounds. (thanks B3d)
  • Added Lockpick spawners for two and three players (More players = more lockpicks)
  • Added more Lockpicks around the map
  • Added Ability spawners (More players = more free abilities)
  • Added Ambient Beggar Sounds
  • Added Thankful Beggar Sounds
  • Camp Defense mode:
  • Added "How much money in the Sack" UI
  • General QOL:
  • Added ESC menu
  • Added Tutorial menu if u want to watch tutorial again
  • Added big push for Abilities (we just wanted to do it lol)

Improved

  • City Robbery:
  • City Difficulty decreased
  • Shop prices decreased
  • CPU Bottleneck Optimization
  • Camp Defense mode:
  • Money Wagon is capped at 300 coins
  • Guards could pick 15, 20 or 25 coins.
  • General QOL:
  • Improved Lockpicks and Money visuals
  • FOV change added

Fixed

  • Camp Defense mode:
  • Fixed a bug when the game ends instantly after the wagon reached 0 coins
  • General QOL:
  • Fixed LadderonFixedUpdate error
  • Fixed dead Npcs ragdolls making camera go wild
  • Fixed default music mixer not changing the music (thanks Exl)

Media