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Atlas Idle

ratman.atlasidle

An offline, progression-focused idle game

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About

Atlas Idle - Early Alpha 0.2

An offline, progression-focused idle game
Very early alpha; not all features are implemented yet
Updates will be frequent as development continues
Changes and additions are driven by player feedback
Achievements coming soon
Leaderboard coming soon

Player history

7d range · hourly averages

Updates

2 updates
Version 0.3 Version 0.3 Adds an Inventory button to the top bar and an Inventory entry at the top of the menu. 37 changes

Added

  • Adds an Inventory button to the top bar and an Inventory entry at the top of the menu.
  • Adds a first-run guide that explains how idle progress works.
  • Adds keyboard shortcuts: Esc closes any window, I opens the inventory.
  • Adds a side menu that collapses to icons to free up screen space.
  • Adds skill sections that fold away and remember whether you left them open.
  • Adds an inventory slot counter to the top bar.
  • Adds offline progress for combat, which previously earned nothing while you were away.

Improved

  • Improves the inventory layout so your items stay on screen while you inspect a stored item.
  • Gives the inventory equal space alongside the bank instead of a narrow side strip.
  • Labels the icon-only buttons on hover, in the top bar and the collapsed menu.
  • Improves menu organisation: skills keep a fixed position instead of reordering as you level up.
  • Folds the combat skill list away by default and marks the running skill in place.
  • Reduces top bar clutter by removing duplicated progress and playtime readouts.
  • Shows the running activity on the skill itself instead of in a separate pinned entry.
  • Opens windows over the whole screen instead of replacing the panel behind them.
  • Improves readability with a larger minimum text size on every screen.
  • Improves contrast on status text and warnings.
  • Improves empty screens with a short explanation of what belongs there.
  • Reduces unnecessary interface updates so the game stays responsive while idling.
  • Improves inventory and bank performance with large item counts.

Fixed

  • Fixes offline progress being discarded when loading a save.
  • Fixes Astrology, Agility, Township, Farming, Summoning and Slayer progress not being saved at all.
  • Fixes equipped ammunition counts resetting to a single item.
  • Fixes the game freezing when returning after a long time spent mining.
  • Fixes cloud saves silently stopping for the rest of a session after one failed request.
  • Fixes a crash when resuming certain activities from a save.
  • Fixes enemies attacking far too quickly when their data is incomplete.
  • Fixes food being eaten continuously in some situations.
  • Fixes the news indicator never showing new messages.
  • Fixes several missing icons across items and menus.
  • Fixes the combat screen cutting off content when both side panels are open.
  • Fixes part of your offline gains being undone the moment you returned.
  • Fixes an empty item appearing in your bag when withdrawing with no amount set.
  • Fixes the game opening on the wrong skill instead of the one you left on.
  • Fixes the game freezing at startup when the offline summary failed to open.

Removed

  • Removes unreachable duplicate inventory and equipment screens.
  • Removes looping animations from the always-visible top bar.
Version 0.2 Version 0.2 Player stats are now tracked (kills, gold earned, XP gained, actions completed, playtime, and more) via s&box's Stats service. 10 changes

Added

  • Player stats are now tracked (kills, gold earned, XP gained, actions completed, playtime, and more) via s&box's Stats service.

Improved

  • Full visual pass across the entire UI: consistent corner rounding, spacing, and colors on every screen.
  • Removed flashy glowing effects, gradients, and busy animations in favor of a cleaner, calmer look, especially the always-visible top bar, which was the worst offender.
  • Hover feedback across buttons and cards is now subtle instead of bouncy/lifting.
  • Save backups are now actually cleaned up properly instead of piling up forever.

Fixed

  • Fixed a crash risk when resuming mining on a rock/node that no longer exists in the data.
  • Fixed Agility only remembering one obstacle of your course after reloading instead of the whole thing.
  • Fixed your combat kill counter resetting every time you reload instead of only when you actually stop fighting.
  • Fixed a rare timing issue where the save-repair check could interfere with an in-progress save.
  • Tightened up the offline-progress calculation so very new saves can't be tricked into claiming an unfair amount of offline time.

Media

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