Games

s&box games list

Micro Wars

minibox.micro_wars

Simple rules. Real strategic decisions. Capture bases, score points, and win the battle.

View full analytics Players · retention · sessions · updates · achievements

About


Website with the live war :

✨ Simple rules. Real strategic decisions.
Micro Wars
is a fast-paced RTS built around map control, timing, and micro-management.

➡️ Discord : https://discord.com/invite/zpN7ZvGQFk
To report bugs & have your feedback

Micro Wars is a fast-paced RTS built around map control, timing, and micro-management.

Capture bases, send your troops, specialize buildings, use tactical powers, and fight across multiple fronts.

Easy to learn, hard to master. Micro Wars removes resource gathering and heavy tech trees to focus directly on strategy, multitasking, scouting, and fast decisions.

  • 📚 Step-by-step Tutorial (optionnal)
  • ⚔️ Online Campaign : World War, against AI or defender
  • 🤝 Online Multiplayer up to 10 players
  • 🌫️ Fog of War
  • 💥 Tactical Specials
  • 🏰 Building Specializations
Micro Wars is an original game inspired by titles such as Mushroom Wars, Million Lords, and Age of Empires.

The campaign is online where you choose your country and fight to dominate the world. Defend your territory by invading games from people who attack you.

Micro Wars player count history

24h range · hourly averages

Updates

3 updates
Version 3 National effort & Balancing National effort: one national objective per day, with at least 3 victories to reach. The card shows the objective, its progress and the time left; how to help, the reward and your share are in its tooltip. 15 changes

Added

  • National effort: one national objective per day, with at least 3 victories to reach. The card shows the objective, its progress and the time left; how to help, the reward and your share are in its tooltip.
  • Front tracking: confirmed results per country, region and opponent, for today, yesterday and the whole season.
  • Retaliation: a country under attack gets +20% direct land against its aggressor, within a shared daily budget.
  • Commemorative honours, permanent titles and a seasonal Hall of Fame.
  • Tactical rotation: the mode changes every hour and the geography every day.
  • The war briefing now explains who took what: the two biggest exchanges per region, land redistributed without a battle, the influence still missing to enter a region's top 5, the main aggressor and any counter-offensives.

Improved

  • Region panel: short labels and values only, explanations (reputation, newcomer protection, expected gains, recovery advice) moved into tooltips.
  • The flag of the country holding a region now sits next to the region name, and the regional event is shown first.
  • The target list uses the full height, and your own country is greyed out with a tooltip.
  • Participation panel: the Geopolitics tab becomes a simpler Wars tab with the chosen country's victories and defeats, who it beat and who beat it.
  • Military career: framed empty showcase slots, aligned distinction card footers (date, ribbons, season) and a wider nameplate for long names.
  • More readable menus: live war in the Campaign card, centred home cards, version and credits on one row.
  • Lot of improvements

Fixed

  • The match chat is separated from notifications and no longer slides under the battle condition cards in the top right.
  • Large text no longer overlaps on the home screen at 800x600.
Version 2 Campaign : World War Campaign : World War. Fight for your country in an online persistent game and dominate the battle 8 changes

Added

  • Campaign : World War. Fight for your country in an online persistent game and dominate the battle
  • New game mode : Capture, Domination and Conquest
  • Progression system with distinctions, badges, titles
  • Player profile stats
  • Shop with cosmetics : Building skins, titles, background nameplates, name effect
  • New achievements related to campaign

Improved

  • UI/UX Design
  • Achievement icons
Version 1 Quality, Polish & Overall Experience Achievements 17 changes

Added

  • Achievements
  • New special to create roads (cost 1 unit / cell)
  • Details on terrain
  • Save game & Load game
  • Text scale size in option menu
  • Select a building by clicking on his unit panel
  • Introduction cinematic in game
  • Teasing campaign

Improved

  • Overall UI/UX Design
  • Overall better looking map
  • Tutorial with new tips
  • Balance the cost of buildings and specials

Fixed

  • Larger screen visibility
  • Neutral building got same balance
  • Max 2 overtimes with first to 1000 difference points and second with 500 difference points

Removed

  • Reducing the number of building in the map by half, to focus on a the strategic aspect and not necessary the faster player that make moves
  • Removing Game Jam III text

Media