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7 Seconds

ghage.sevenseconds

Draw your squad's paths, then watch them fight. A tactical auto-battler with Horde, Gauntlet roguelite & CTF modes.

Полная аналитикаИгроки · удержание · сеансы · обновления · достижения

Описание

              Draw paths. Then watch them fight. 7 Seconds.


7 Seconds is a 3D auto-battler of tiny tactics. You don't command your soldiers in the heat of combat — you plan for it. In the planning phase you draw each unit's path across the battlefield, set their stances, and place your defenses. Then you commit, both armies follow their orders at once, and the round plays out in a single frantic, hands-off clash. Read what happened, redraw, and send them in again — until one side is routed.


                                                        > How it plays <

Plan. Drag a route from each unit, lasso squads to move them together, set a unit to hold or push, and place turrets, mines and barricades around cover.

Fight. Both sides commit at once. Units advance, take cover, flank and fire on their own — mortars lob shells over walls, blades close the distance, bombers go off in a crowd.

Adapt. Every fight is over in seconds. See where it broke down, rework the plan, and go again.

                                                    > Build your army <

Spend your points before the battle — right unit, right map:

Soldier — balanced all-rounder.
Sniper — long range, fragile, high damage.
Shielder — tanky frontline that blocks incoming fire.
Medic — heals nearby allies, doesn't attack.
Mortar — lobbed area fire that arcs over cover.
Blade — fast melee that closes the gap.
Bomber — a one-shot suicide blast for packed lines.

Then fortify with deployable turrets, mines and barricades, built by your own units mid-plan.

                                                   > Four ways to fight <

Versus AI — outmaneuver a tactical opponent.

Horde — survive 15 escalating waves of bots and upgrade between them. Clear all 15 and the run turns Endless — chase the score.

Gauntlet — draft once, then run an escalating gauntlet; upgrade between fights and your survivors carry on.

Capture the Flag — steal the bot team's flag and defend your own.

                                                    > Roguelite depth <

Between fights you draft upgrade cards — from common boosts to legendary game-changers — that stack into synergies and gear. Feeling brave? Take a curse: a risk-and-reward pact that saddles you with a drawback for a powerful edge. Reroll and banish tokens let you shape the offer. No two runs build the same.

                                     > A different battlefield every time <

Maps are procedurally generated from a deep set of layout families — open fields, canyons, rivers and bridges, fortresses, ruins, high-ground tiers, caverns, trenches, mazes and more — mirrored for a fair fight. The terrain is half the puzzle.

                                                  > Track your record <

Earn grades from S down to D on every battle, climb global leaderboards, chase your worldwide rank, and unlock achievements across all four modes.

                                                           > Controls <

Left-drag from a unit to draw its path; right-click a unit to clear it. End a path on an enemy to focus-fire it.
Drag empty ground to lasso a squad (or Ctrl+A to select all), then drag from any of them to move the group; tap a unit to cycle its stance.
Drop defenses while planning — A turret, S mine, D barricade.
C cycles your whole army's stance, F toggles auto-mode, and opening the menu pauses the battle.
Middle-drag or arrow keys to pan, right-drag or Shift+arrows to orbit, mouse wheel or X / Z to zoom.
Hold Shift and scroll to change battle speed on the fly, alongside the speed button.

AND A THANK YOU TO:

https://sbox.game/u/LogSpike 🧰 Toolkit
https://sbox.game/u/thehungrywalrus ⚡Spark
https://sbox.game/u/76561197977514212 🔧 Wrench
https://sbox.game/u/theubre 🎯 Mark
https://sbox.game/u/ypdubai  🍌 Banana
https://sbox.game/u/grodbert 🤗 Hug



paste this in your browsers url bar to launch the game directly:

steam://run/590830//-rungame ghage.sevenseconds/

 7️⃣  

История игроков 7 Seconds

142d tracked in 1y range · weekly averages

Обновления

23 обновлений
Version 3.3.0 Ranked Ladder & Barracks Ranked ladder: climb 100 named ranks across 10 leagues by winning ranked Versus and Capture the Flag 12 изменений

Added

  • Ranked ladder: climb 100 named ranks across 10 leagues by winning ranked Versus and Capture the Flag
  • Every rank has its own emblem badge, accent colour and display typeface
  • Barracks: manage your roster, spend command points across your units, and choose which ones you deploy
  • Your deployed squad now stands on a 3D pedestal stage in the Barracks, walking on and off as you recruit or bench them
  • Ranked matchmaking pairs you against opponents of a similar rank
  • Each league you climb unlocks +1 squad slot and +1 Focus cap
  • Demotion-proof checkpoint ranks at the top of every league, so a bad streak can't drop you below your belt

Improved

  • Ranked PvP is normalized so only your skill and planning decide the match, not grinding stats
  • Blade swings now leave a white-hot katana slash streak on every hit, not only on kills
  • Your ranked rank, points and progress are shown on the main menu with a live emblem card

Fixed

  • The ranked ladder card no longer overlaps the What's New panel
  • Long rank names now scale to fit their card instead of getting clipped
Version 3.2.0 Multiplayer Update Online multiplayer — press Multiplayer to drop into a live lobby 9 изменений

Added

  • Online multiplayer — press Multiplayer to drop into a live lobby
  • A walkable lobby where you command your soldier by drawing its path, just like a battle
  • Four matchmaking doors — walk your soldier into one to queue for that mode
  • Versus 1v1 — plan your army against a real opponent's, then watch the 7 seconds play out
  • Capture the Flag 1v1 against a real opponent
  • Horde Co-op — two commanders share one army against 15 escalating waves
  • Gauntlet Co-op — draft together and survive an escalating gauntlet, survivors carry on
  • In-match talk — what you type comes out of one of your own soldiers' mouths (press Y to talk)

Known issues

  • Multiplayer is brand new — please report any mismatch between players' screens
Version 3.1.0 Trial by Fire Pyro — a new flamethrower trooper you can recruit mid-run. Its flames set enemies ablaze, and it's the only class that walks through the Volcanic biome's heat unharmed. 17 изменений

Added

  • Pyro — a new flamethrower trooper you can recruit mid-run. Its flames set enemies ablaze, and it's the only class that walks through the Volcanic biome's heat unharmed.
  • Wildfire — on jungle maps the grass, trees and vines now catch fire and spread it, torching anything caught in the flames.
  • Weather — maps can now blow windy or roll into a rainstorm, and it changes the fight.
  • Thunderstorms hurl lightning that can strike a unit dead, just like the snowfields' thundersnow.
  • Inspect enemy units mid-battle — hover and click any enemy during the fight to read its stats, not just while planning.
  • Side-by-side unit comparison — open a friendly and an enemy panel together and every stat shows a green or red arrow for who wins it.
  • Your own units' voicelines now show in their info panel, the same chat log the enemies already had.
  • Units trade short back-and-forth lines with a new generated-dialogue system.

Improved

  • Snow maps now field more Teleporters, and Volcanic maps field more Jetpacks.
  • Windy maps slow Jetpacks to half speed — it's hard to fly into a gale.
  • Rainstorms short out your turrets and smother a Pyro's flames.
  • Zombies now rally behind a nearby Brute, clumping into the horde's spearhead.
  • Suicide Bombers detonate the instant they touch one of your units, not only when killed.
  • Click empty ground to dismiss an open info panel — no need to hunt for the X.
  • The in-game Index now documents the new units, weather and hazards.

Fixed

  • Speech bubbles no longer jitter above units — they track as smoothly as the health bars now.
  • Friendly voicelines are no longer styled with the enemy's red theme.
Show 20 older updates
Version 3.0.0 Ruins & Ranks - happy 7.7! Explore mode: a real base is rebuilt as the battlefield — defend a starter squad against raider waves that close in from every edge, and loot the base to grow your army (the more you grab, the harder the raids). 15 изменений

Added

  • Explore mode: a real base is rebuilt as the battlefield — defend a starter squad against raider waves that close in from every edge, and loot the base to grow your army (the more you grab, the harder the raids).
  • Per-unit leveling: your units now earn XP from kills and level up, banking skill points you spend into Power, Vitality, Precision and Focus.
  • Unit inspector: click a portrait to open a unit's level, XP, live stats, gear and skills; enemies get a read-only inspector so you can size up what you're fighting.
  • Auto-Spec: toggle a unit to auto-spend its own skill points for hands-off progression.
  • Five new upgrade lanes in the between-round draft — Bleed (damage-scaling wounds), Frost (slows the horde), Storm (chain lightning), Ordnance (homing airburst missiles) and Reaper (kills heal and explode), each with a base, mid and capstone perk.
  • Elite affixes on Brutes: milestone Brutes now arrive Blazing (shots ignite), Glacial (shots slow, ice nova on death) or Overloading (lightning nova on death), each colour-tinted.
  • Enemy combat barks: red units now shout in-character lines reacting to the moment — a kill, a flank, a downed ally, low health — flavoured by their class.
  • Two new curses: Transcendence trades health for a recharging shield, Stone Flux grants far more health at the cost of speed and range.
  • Island biome: a new jungle-island arena with a real coastline and animated sea, added to the map rotation.
  • Two new global leaderboards: Most Damage in a single battle and Highest Rout Combo.
  • Every achievement now has its own badge icon.

Improved

  • Living skies and dressing: a drifting day/night sun, clouds, bird flocks, fireflies, scattered foliage and wind now bring the battlefields to life.
  • The board now grows to fit its map, so Explore bases can be far larger than a normal arena — camera, panning and pathfinding all rescale to match.
  • Refreshed prop art for bomber ordnance and metal/suit surfaces.
  • Portrait click now opens the unit inspector; Shift-click still quick-cycles stance.
Version 2.9.0 Verdant Foliage Fix Hanging jungle vines and tree-canopy leaves now show their foliage in published builds — they previously appeared as flat grey untextured panels outside the editor. 1 change

Fixed

  • Hanging jungle vines and tree-canopy leaves now show their foliage in published builds — they previously appeared as flat grey untextured panels outside the editor.
Version 2.8.0 Biomes Update Every battlefield now rolls a biome theme from its map seed — Verdant, Desert, Snow and Volcanic each get their own sky, sun, fog and terrain colours 9 изменений

Added

  • Every battlefield now rolls a biome theme from its map seed — Verdant, Desert, Snow and Volcanic each get their own sky, sun, fog and terrain colours
  • Weather effects per biome — drifting snowflakes in the cold maps and rolling tumbleweeds across the desert
  • Living scenery — grass fields, snow fields, trees with a leafy canopy and hanging vines
  • Ambient biome touches — glinting ice, flickering lava and pillar fires
  • In-game wiki entries for units and items

Improved

  • Reworked terrain and prism materials with new custom shaders so each biome reads at a glance
  • Trees, ice and foliage now use dissolve and wind effects for a softer, more alive look
  • HUD and health-bar polish
  • Combat tuning pass
Version 2.7.0 Menu Navigation Update Full keyboard navigation in every menu — arrow keys move the selection, Space or Enter confirms 7 изменений

Added

  • Full keyboard navigation in every menu — arrow keys move the selection, Space or Enter confirms
  • Rotate turrets and barricades while placing them with Q and E

Improved

  • Collected items and upgrades now wrap into tidy side-by-side columns instead of running off the screen, with color-coded tooltips
  • Main-menu loading is cleaner — the live battle backdrop stays visible while the game loads
  • Stealth units now cloak their whole silhouette, clothing and held weapon included

Fixed

  • The menu's background skirmish no longer plays gunfire and impacts over the menu music

Removed

  • The frosted-glass overlay that covered the menu buttons while loading
Version 2.6.0 Roster Expansion Engineer: a support trooper that automatically builds turrets, mines, and barricades 11 изменений

Added

  • Engineer: a support trooper that automatically builds turrets, mines, and barricades
  • Stealth: vanishes while standing still, then dashes in and knifes enemies from behind for an instant kill
  • New enemy — Stealer: a fast, tiny raider that races to battlefield items and steals them for the red army
  • New enemy — Breacher: a lumbering bruiser that smashes through your built barricades
  • New enemy — Teleporter: opens portals that blink a pack of enemies forward, right over your walls
  • New enemy — Jetpack: a flyer that soars over cover and barricades and lands on top of the map
  • Shimmering cloak effect for the Stealth unit

Improved

  • Massive battles stay watchable: under crushing unit counts the fight eases into smooth slow-motion instead of stuttering
  • Reworked health bars and unit visuals
  • Big fights use less memory by freeing up GPU resources from off-screen enemies

Fixed

  • Round-start lag spike when large armies all picked their paths at the same instant
Version 2.5.0 Up And Coming! 🎈 A celebration banner on the menu: We've made it to Up And Coming - thank you! 1 change

Added

  • A celebration banner on the menu: We've made it to Up And Coming - thank you!
Version 2.4.0 Battlefield Audio Update A second main-menu theme that plays when you return to the menu after a match 3 изменений

Added

  • A second main-menu theme that plays when you return to the menu after a match

Improved

  • Large battles run smoother — combat audio no longer piles up into hundreds of overlapping sounds
  • Massed gunfire now reads as one punchy volley instead of a wall of noise
Version 2.3.0 Bouncing Menu & Speed-Scroll Fix The main-menu subtitle now bounces letter-by-letter in a rainbow wave 2 изменений

Improved

  • The main-menu subtitle now bounces letter-by-letter in a rainbow wave

Fixed

  • Hold Shift and scroll the wheel to change battle speed mid-fight — now works in the live game
Version 2.2.0 Speed, Turrets & Changelog Fixes The What's New panel icons now show up in the live game (they only appeared in development before) 3 изменений

Fixed

  • The What's New panel icons now show up in the live game (they only appeared in development before)
  • Battle-speed scrolling works again — hold Shift and scroll the wheel mid-fight to change speed
  • Turrets placed side by side now build in parallel — a unit that finishes one no longer hogs the adjacent turret and blocks a free builder
Version 2.1.0 Controls, Pause & Polish Pause the battle — opening the menu now freezes the fight with a big PAUSED banner while you decide whether to quit 10 изменений

Added

  • Pause the battle — opening the menu now freezes the fight with a big PAUSED banner while you decide whether to quit
  • Place structures with hotkeys — A for Turret, S for Mine, D for Barricade
  • C cycles your whole army's stance, F toggles auto mode
  • Scavenger upgrade — your units roam farther to grab battlefield items

Improved

  • Redesigned top bar — the PLAN/FIGHT banner is centred and every button is the same size and evenly spaced Kill feed now stacks repeated deaths into one line (e.g. zombie x3) instead of spamming a row each
  • The Kite stance reads consistently everywhere — the stance button used to say "Retreat" while the cards said "Kite"
  • Clearer deploy costs (shown in points) and a roomier controls hint that lists every hotkey

Fixed

  • You can now reliably build more than one turret — a builder getting briefly bumped no longer abandons the structure for good or wastes your deploy budget
  • Your units obey their drawn orders instead of being pulled away to build, unless no one else is free
  • Bomber blasts now show one clean explosion — fixed missing, duplicated and misplaced explosion effects
Version 2.0.0 Camera Orbit Keys & Manual Menu Draft Hold Shift and the arrow keys to orbit the camera (plain arrows still pan) 3 изменений

Added

  • Hold Shift and the arrow keys to orbit the camera (plain arrows still pan)

Improved

  • Auto mode no longer auto-starts the army draft you open from the menu — set up your squad first; the in-game auto-loop still runs itself
  • Slimmed and tidied the controls hint shown during planning
Version 1.9.0 Readable Health Bars & Smoother Battles HUD-styled health bars with the unit's class name shown right on the bar 12 изменений

Added

  • HUD-styled health bars with the unit's class name shown right on the bar
  • Crowded enemies of the same type stack into one bar tagged with a count
  • Arrow keys pan the camera
  • Hold or press Space to confirm — blow through planning, result and upgrade screens
  • Quit to the main menu mid-match without leaving the game (top left corner)

Improved

  • Brute elites get a bigger, gold-labelled health bar so they stand out
  • Advance-stance units now detour to grab nearby items, even around cover
  • Health bars match the menu's angled HUD style and stay readable at any zoom

Fixed

  • Fixed a freeze and crash when starting a round on a map with paths walled off
  • Fixed a soft-lock where banishing every upgrade left you stuck on the screen
  • Big explosion-heavy waves run much smoother (blasts merge and are capped)
  • Battlefield items now cast shadows; medic heals no longer show a debug wireframe
Version 1.8.0 Sprite Impostors & Announcements Doom-style enemy sprite impostors keep huge battles smooth — once a fight gets crowded, the most-hidden enemies swap to lightweight camera-facing sprites so the frame rate holds up 8 изменений

Added

  • Doom-style enemy sprite impostors keep huge battles smooth — once a fight gets crowded, the most-hidden enemies swap to lightweight camera-facing sprites so the frame rate holds up
  • New reviewer thank-you item: grodbert's Hug — a warm peach pickup that grants your whole squad +10% damage reduction per pickup (stacks up to 60%, never invulnerable)
  • Menu announcements bar — a home on the main menu for news and notices
  • Build version watermark in the lower-left corner so you always know which build you're on

Improved

  • Enemy impostors are colour- and lighting-matched to the 3D citizens, with per-unit animation timing so packs no longer march in lockstep
  • Menu shows a frosted-glass loading gate over the mode buttons while sprites bake on first load — and a failed bake can never lock you out of the menu

Fixed

  • Long editor play/stop sessions no longer exhaust texture allocations — baked sprite textures are reused and released cleanly
  • Audio clip length now loads reliably instead of reading as zero
Version 1.7.0 Roster Portraits & Pathfinding Overhaul Build-your-army screen now shows a live 3D portrait of each unit, with eyes that follow your cursor 19 изменений

Added

  • Build-your-army screen now shows a live 3D portrait of each unit, with eyes that follow your cursor
  • A run-modifiers panel in battle: see your active synergies, curses and upgrades at a glance
  • New Banana battlefield item — an army-wide attack-speed boost (a thank-you for ypdubai)
  • Units now automatically walk over and collect nearby battlefield items
  • Toggle Stance button under the portraits: set one standing order for your whole army at once, applied to new units too
  • New global Achievements leaderboard
  • Hover tooltips for the Brute, Surge and Endless wave indicators
  • Auto mode now picks an upgrade for you after each wave, and auto-replays after a defeat

Improved

  • Planning no longer freezes the game during big, mortar-heavy fights
  • The Wave, Brute and Surge indicators are combined into one, so the PLAN/FIGHT text no longer overlaps the unit counts
  • The playfund bar shifts through rainbow colours as it fills and blooms green at 50/50
  • Cancel a placed turret, mine or barricade by right-clicking it during planning
  • The defeat screen now tells you what made the wave deadly — Brute reinforcements or a catch-up surge
  • Blades rebalanced: a little slower, with less momentum damage
  • The damage feed no longer climbs over the top bar

Fixed

  • Units getting stuck on corners and against walls — including when shoved from behind — now reliably free themselves
  • Builders no longer get stuck forever trying to reach a build site behind a wall; they give up and fight instead
  • Recruited units no longer linger in the modifiers list after they die
  • Various tooltip colours and item visuals
Version 1.6.0 Item Art Fix Battlefield items now show as their proper icons again instead of plain round shapes 1 change

Fixed

  • Battlefield items now show as their proper icons again instead of plain round shapes
Version 1.5.0 Reviewer Reward Badges Reviews now show which thank-you item a bug reporter earned, right on their review (icon + name) 3 изменений

Added

  • Reviews now show which thank-you item a bug reporter earned, right on their review (icon + name)

Improved

  • Hover a review's reward badge to read what that item does
  • Review badges now sit on their own line under the reviewer's name
Version 1.4.0 Bug Stomp & Reviewer Rewards Thank-you items for players who reported bugs — collect them on the battlefield for a permanent army buff: Surge's Spark (speed), WillX3D's Wrench (HP), Lag_Spike's Toolkit (damage), ubre's Mark (damage + range) 10 изменений

Added

  • Thank-you items for players who reported bugs — collect them on the battlefield for a permanent army buff: Surge's Spark (speed), WillX3D's Wrench (HP), Lag_Spike's Toolkit (damage), ubre's Mark (damage + range)
  • Battlefield items now appear as little voxel models of their actual emoji

Improved

  • Items now rest on top of raised terrain instead of sinking into it
  • Rewrote item descriptions with proper flavour

Fixed

  • You can now cancel a turret or other equipment from any earlier round (right-click it while placing) — it frees the unit that was assigned to build it and refunds the cost
  • Units sent to build now walk around walls instead of jamming on terrain, and give up if a spot can't be reached
  • You can no longer place equipment somewhere your units can't actually get to
  • Horde waves no longer drag on forever when an enemy gets stuck on terrain — unreachable stragglers are cleared so the wave can end
  • Fixed a layout glitch on the menu's reviews panel

Known issues

  • Multiplayer is still coming soon
Version 1.3.0 Cookies & Auto-Battle Battlefield items: collectibles now spawn on the map during battles 13 изменений

Added

  • Battlefield items: collectibles now spawn on the map during battles
  • Reviewer's Cookie: leave a review and a cookie appears on every map — collect it for a permanent boost to your whole army's max HP
  • Items inventory in the top-right that lists what you've collected, with a hover tooltip explaining each item
  • Auto mode: a toggle beside the speed control that auto-advances for you — DONE, the draft's BATTLE, and PLAY AGAIN each run a countdown and continue automatically (it switches off if you lose)
  • Fortifications upgrade: raises your deploy budget so you can field more turrets, mines and barricades
  • Steam avatars now show next to player names in the reviews and on the leaderboards
  • Multiplayer button on the main menu (coming soon)

Improved

  • Player reviews are now pulled live and stay up to date, each shown with the reviewer's Steam avatar
  • The playfund bar fills up with an animation when you open the menu and shows the live player count
  • Menu polish: battle unit counts are centered and the mode reads "Versus AI"

Fixed

  • Tidied the spacing on the curse offer text and the leaderboard rank line
  • Restyled the curse ACCEPT button to match the angled menu buttons

Known issues

  • Multiplayer isn't playable yet
Version 1.2.0 The Living Menu Update Global leaderboards now live right on the main menu — page through Horde score, best wave, Gauntlet streak, vs-AI wins, CTF wins and total enemies routed. 14 изменений

Added

  • Global leaderboards now live right on the main menu — page through Horde score, best wave, Gauntlet streak, vs-AI wins, CTF wins and total enemies routed.
  • A "What's New" panel on the menu shows the latest patch notes, with page-through history of past updates.
  • Every achievement now scrolls across the menu in a moving showcase — hover one to see its badge, point value, prestige tier and unlock state.
  • A live damage feed streams up the left of the screen as your army lands hits — bigger, hotter numbers for harder hits, with gold pops for crits.
  • Hold Shift and scroll to change battle speed on the fly, alongside the speed button.
  • The menu tagline now rotates each time you return, with a few colourful surprises.

Improved

  • Battle speed is now yours to keep — it persists across rounds, waves and fights instead of snapping back to 1x.
  • Lasso selection now matches exactly what you box on screen at any camera angle; drag over your own units to deselect them, with live rings previewing who's added or removed.
  • Placing a turret or structure now drops you back to normal control instead of leaving you stuck in placement mode.
  • Hard difficulty is now marked with a red accent so your setting reads at a glance.
  • A styling pass across the menus: themed leaderboard, changelog, draft and upgrade panels, reworked plus and minus buttons, and upgrade card labels that fit on one line.

Fixed

  • Units no longer get stuck on walls and corners — both your army and the enemy reliably route around cover and out of one-door rooms instead of jamming in place.
  • The camera no longer locks into panning after you place a structure.
  • The Brute Wave warning tooltip no longer spills its text outside the box.
Version 1.1.0 Pathfinding, Performance & Achievements 19 unlockable achievements spanning Horde, Gauntlet, vs-AI and CTF, each with its own badge. 10 изменений

Added

  • 19 unlockable achievements spanning Horde, Gauntlet, vs-AI and CTF, each with its own badge.
  • Brute Wave warning now has a hover tooltip showing exactly how the elite Brutes are buffed.

Improved

  • Enemy threat zones and turret coverage now merge into clean blobs instead of a web of overlapping rings.
  • The end-of-match leaderboard now sits beside the run summary instead of running off the bottom of the screen.
  • The battlefield now opens on a low, angled view instead of a flat top-down one.
  • Smoother performance in big fights and during planning.

Fixed

  • Units now reliably set off when given a path, instead of getting stuck at the spawn or refusing to move.
  • Units route around walls and corners instead of jamming into them.
  • Advance and Retreat stances now path around cover instead of walking straight into walls.
  • Fixed late-game Horde hitching when moving units or ending a round, worst with lots of enemies or heavy barricading.

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