About

This is a work in progress and the current state does not represent what it will look like when finished.

This is my entry to Game Jam III.
It is still in development and I will be making many changes to it, but I want people to be able to playtest and vote on it from the start.
Check the "Changes" page for my devlog.

Project Three

You are a courageous adventurer who's entered a castle full of horrors in search of fame and riches. How long will you survive the onslaught of enemies? Will you get out before it's too late or stay and risk it losing it all?

Idea

A "round" is completed when you have killed all the enemies. Each enemy gives you points that you can use to buy things before the next round. The sum of all your points (across sessions) determines what items you have unlocked as purchasable. When a round ends, everyone on the server votes for "one more round" or "leave". If you leave, the points you have collected this session are saved to your progress, but if you lose the next round, you forfeit all the points from this session. It's a gamble. The rounds are randomly generated from a number of templates, so you'll never know what kind of round is next. The enemy templates have a min and max round level, so the pool of enemies the game chooses from will change the longer you play. The game runs on a dedicated server with up to 64 participants. If you join mid-game you will be given the same number of points earned in previous rounds by other players, so no worry about waiting for a game over. Play a few rounds, quit and play again, or keep pushing yourself and gain more points but risk losing them all if you die. Each player votes between rounds, to decide if you go "one more round" or puss out.

Controls

Press 1 or 2 to vote during prep and intermission phase.

Features

  • Randomly generated and infinite rounds for replay value
  • Multiplayer with dedicated servers
  • Achievements
  • Voice chat
  • Unlock new things by playing

Official server

Always on. Latest development version.

62.113.194.213:11004

Live dedicated servers

1 online

Alex's

169.254.224.203:58712

Map Three
0 / 32 players
Play

Player history

2h tracked

Updates

3 updates
Added: Game states added: "Prep" (pre-game), "play" and "intermission" Game state transitioning using countdowns, enemy count and voting 10 changes

Added

  • Game states added: "Prep" (pre-game), "play" and "intermission"
  • Game state transitioning using countdowns, enemy count and voting
  • Debug weapon added
  • Enemies take damage (one hit kills for debug purposes)
  • Enemies make footstep sounds
  • Game resets to "prep mode" when all players have left
  • Added stats tracking and display
  • Added weapon viewmodel
  • Added small zombies and fast zombies

Improved

  • Spawn points are purged, refreshed and randomly generated every 3 seconds to avoid spawning enemies next to players
Added: "Enemy" resource added "Round" resource added 6 changes

Added

  • "Enemy" resource added
  • "Round" resource added
  • Players spawns at random positions in world
  • Enemies spawn at random positions in world
  • Enemies chase player
  • Started work on game level
Added: Started a new project Rented a dedicated server 2 changes

Added

  • Started a new project
  • Rented a dedicated server