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s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
Developing an s&box game?View your game’s analytics- games
- 1.9k
- playing now
- 152
- 24h player peak
- 173-15
Guide Terry to help the chicken cross the road.
A game where you own terrys, they work for you, you sit back relax
Build your casino empire! Spin slots, buy tables, take risks, and prove that the house always wins.
Can You Defeat The Dragon ?
Beta Build Needs Work 10 Single Player Puzzles, Over 1000 Multiplayer Bot Levels
Command an army, cover terrain, gather new recruits from town and slay the enemy king to win!
Fast paced arcade game, goal is to build tallest skyscraper.
Spin to collect 100+ fruit, animal & mythic creatures across 6 rarities. Forge, mutate, trade, and grow your gem income.
Mine, automate, expand and build an interstellar empire
Survive the might of Terry..... You will have access to upgrades to slay those foes! Play it right, become strong take over!!!!!
Chocolate Clicker is an addictive idle-clicker game where you click, upgrade, automate, and build the ultimate chocolate empire.
Build your Bitcoin mining empire from scratch. Click to mine, buy mining rigs, fill your GPU warehouse with powerful graphics ca
Hit blocks with lightsabers to the beat of your favorite songs downloaded from beatsaver.com!
A test project where you build your own airship and travel the sky and explore with your grapple.
A management game that combines management strategy where you build a post-nuclear society.
A desk toy / idle game hybrid where you can upgrade your cars, build your own tracks, race rivals, and unlock unique car skins!
An idle game about building oil refinery
A sleek, UI-based idle clicker where you gather essence, build powerful generators, and prestige to conquer new realms.
Mini game with destroying platforms for friends!
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.