s&box games list

s&box games list and player count.

Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.

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games
2.0k
playing now
161
24h player peak
179-6
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145
Clocker thumbnail
Clocker lstm.clocker

Click the clock, accelerate time, buy upgrades, pop temporal bubbles, and unlock premium skins to conquer the space-time rift!

0playing now24h peak 0
+0 24h
12favorites
22upvotes
51%Terry score
146
S_P_D_R_R thumbnail
S_P_D_R_R hypergate.spdrr

At the Society of Precollapse Data Recovery & Replication, it's up to you to discover the fragments of our past wisdom.

0playing now24h peak 0
+0 24h
12favorites
14upvotes
84%Terry score
155
Explosive Area Sbox thumbnail
Explosive Area Sbox burnedbananas.areasbb

Explosive Area Sbox is a facility for testing out explosives on the enviroment.

0playing now24h peak 0
+0 24h
10favorites
26upvotes
65%Terry score
157
S&TerryBall thumbnail
S&TerryBall lahmonsters.terryball

Terry likes hitting balls

0playing now24h peak 0
+0 24h
10favorites
11upvotes
48%Terry score
159
Sausage Game thumbnail
Sausage Game mncly.sausage_game

A fast-paced arena FPS with agile movement, unique weapons, and hilarious ragdoll chaos in brutal multiplayer battles.

0playing now24h peak 0
+0 24h
10favorites
8upvotes
62%Terry score
160
Stonkbox [BETA] thumbnail
Stonkbox [BETA] upp.stockbox

The high-stakes realtime trading floor for s&box. Scale your portfolio from zero to whale status, or go broke trying.

0playing now24h peak 0
+0 24h
10favorites
5upvotes
24%Terry score
162
EQS System thumbnail
EQS System fys.eqssystem

The Environment Query System (EQS) is a feature for NavMesh - Agent that is used to collect data from the environment.

0playing now24h peak 0
+0 24h
9favorites
24upvotes
72%Terry score
164
Punishment Routine thumbnail
Punishment Routine gmk.punishmentroutine

Fail. Get punished. Try again. Solve strange puzzles under stranger penalties. Just a prototype for now.

0playing now24h peak 0
+0 24h
9favorites
11upvotes
63%Terry score

s&box games list and player count

What are s&box games?

s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.

The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.

s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.

Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.

Reading the games list

Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.

If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.