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Sausage Game

mncly.sausage_game

A fast-paced arena FPS with agile movement, unique weapons, and hilarious ragdoll chaos in brutal multiplayer battles.

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About

Sausage Game is a chaotic 1v1 arena FPS where fast movement, unique weapons, and ridiculous player physics collide. Fight through short, intense rounds where every decision matters.

Built around responsive controls and skill-based combat, the game rewards players who master movement, weapon variety, and smart positioning. Outplay your opponent with precise shots, clever tactics, or explosive chaos.

Jump in, fight hard, and see who survives the next round.

Sausage Game is currently in development. As the game continues to grow, players can expect new maps, mechanics, weapons, and features to be added over time.

Since the game is still being developed, you may encounter bugs, unexpected behavior, or some weird moments along the way. If you find any issues, please let me know. Your feedback and bug reports are extremely valuable and help make the game better.

Sausage Game player count history

7d range · hourly averages

Updates

6 updates
2026-08-15.1 Added automatic reload when picking up certain weapons. 8 changes

Added

  • Added automatic reload when picking up certain weapons.
  • Added an indicator showing when a weapon has a round chambered.

Improved

  • Replaced the default SWB Veresk with an MP5K.
  • Picking up the M1911 or Bow from the ground now reloads the weapon.
  • Slightly adjusted the M1911 firing animation.
  • The M1911 can now keep one round chambered.
  • Sprinting is no longer possible while reloading a weapon.

Fixed

  • Fixed the collision of dropped Bow and Blunderbuss.
2026-08-11.1 Replaced the default SWB M1911 model with a new one, giving me more control over the weapon's look and helping give the game a more distinct visual identity. This is planned for the rest of the SWB weapons as well. 1 change

Improved

  • Replaced the default SWB M1911 model with a new one, giving me more control over the weapon's look and helping give the game a more distinct visual identity. This is planned for the rest of the SWB weapons as well.
2026-08-04.2 Added a new Singleplayer mode. Currently, it includes one map and one challenge section. 4 changes

Added

  • Added a new Singleplayer mode. Currently, it includes one map and one challenge section.
  • Added a new menu structure, separating Singleplayer and Multiplayer sections for easier navigation.

Improved

  • Slightly redesigned the main menu to accommodate the new Singleplayer mode and better organize the different game modes.
  • Slightly adjusted player movement: jumping while sliding now gives a small boost, helping players maintain their momentum.
Show 3 older updates
2026-08-04.1 Added a new map. 2 changes

Added

  • Added a new map.
  • Added a new, shorter playlist.
2026-08-03.1 Added a Map Rotation Mode option, allowing lobby owners to choose when the map changes based on the number of wins. 3 changes

Added

  • Added a Map Rotation Mode option, allowing lobby owners to choose when the map changes based on the number of wins.

Improved

  • Changed how playlists are sorted in the lobby settings.
  • Increased the interaction radius with objects, making it easier to pick up keys, weapons on the ground, and other interactable items.
2026-08-02.1 Added a Shooting Range, allowing players to test weapons and customize their settings without needing to join a multiplayer match. 3 changes

Added

  • Added a Shooting Range, allowing players to test weapons and customize their settings without needing to join a multiplayer match.

Improved

  • Players can no longer move until the round start countdown has finished.

Fixed

  • Fixed an issue where one of the weapons would spawn with fewer rounds in the magazine than intended when picked up from a weapon spawner.

Media