Pilot aircraft in large-scale multiplayer naval battles set in the Pacific theater of WW2.
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
Developing an s&box game?View your game’s analytics- games
- 2.0k
- playing now
- 144
- 24h player peak
- 179-9
a fast-paced vr microgame frenzy where you race the clock, complete wacky tasks, and chill in a playroom with an rc car! 🎮🔥
Match and chat with random players in private apartments to make new friends on Citizens.
A globally persistent sandbox where players can build, explore, and discover creations left behind by other players.
A multiplayer tag game featuring cars and power ups!
The Memorps are... In a show?
Open-source DarkRP gamemode for S&box, built on top of Facepunch’s official Sandbox mode.
Play poker with your friends! Relax, grab a drink (irl), and bankrupt your buddies.
chaotic, party game inspired by the fast-paced madness of Overcooked gameplay
Race your friends to the top while all the newest models from the community are streamed in and hurled directly at your face!
No summary provided.
A cozy falling block puzzle game with auto play, colorful clears, upgrades, quests, and new boards to unlock.
Game dedicated to making a decent S&box drawing experience.
An idle summer escape where you fish, drink, and avoid responsibility, cottage life has never been this carefree
Create your dream supermarket, optimize operations, hire staff and build the most successful store in town.
DarkRP, Roleplay Français sur S&box (RP)
Compact maps, instant weapons, and fast rounds with quick matches.
Quake for s&box. Work in progress. Co-op and multiplayer supported!
Round-based tactical social deduction
DarkRP Reborn: the foundation for the next generation of s&box roleplay.
A 3D voxel placer where every block you place stays forever, for everyone.
Собрали все лучшее из DarkRP в одну авоську.
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.