Monkey Ball inspired physics, Only up inspired level. Monkey ball levels to come and more
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
Developing an s&box game?View your gameβs analytics- games
- 2.0k
- playing now
- 177
- 24h player peak
- 179-9
This is a small story based backrooms experience. I hope you have fun! Good luck :)
π "SHOVE" β A Physics Party Brawler, Last player standing on the platform wins. Garry's Mod meets Fall Guys!
Fish & Fortune is a relaxing idle fishing game where every catch brings you closer to becoming the richest fisherman around.
[ALPHA 0.0.6] MULTIPLAYER PVPve hero shooter arena. SKILL PROGRESSION | ABBILITIES | EXCLUSIVE HEROES | AI MOBS
No summary provided.
Party Brawler similiar to Gang Beasts, WIP Updates being worked on DISCORD: https://discord.gg/hmx6TFpdwR
Play Hide And Seek As Props Vs Hunters!
A convicted surveyor charts a hostile world from a cramped vessel using only sonar, a balloon, and a 3D printer.
Survive as bombs dig deeper and deeper craters into the ground, score is determined by time alive and the depth reached.
No summary provided.
Get the sheep back to their patch of grass using your voice. The louder you are, the more they react.
Public Defendant. Defend the innocence of, or bring justice to the accused with limited information about their case.
This is the game version of a library to help s&box developers make roll ball games like Marble Blast or Super Monkey Ball!
Mine Tycoon, Pick a plot, Build your factory, Watch youre facotry expand! WIP, Very Early Development Build
Welcome to Loopbound, a sleek, relaxing, and infinite puzzle game.
Simple area for creativity and physics fun. Minecraft lacks physics, so I made this game.
Clean a house with your friends or complete stranger. Play a game that simulates what you don't want to do in real life!
Climb an endless tower of floating platforms. One slip and you fall. How high can you get? Beat the leaderboard.
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.