The game is made for fun in it should not be bugs and td Have fun!
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
Developing an s&box game?View your game’s analytics- games
- 2.0k
- playing now
- 162
- 24h player peak
- 179-6
No summary provided.
Throw cans and be destructive in the now available demo of Can Thrower!
A short puzzle game made in a week to learn how to use s&box.
Paint a grid. Watch it live. A GPU cellular-automata sandbox: Life, Brian's Brain, Langton's Ant, Wireworld, custom B/S rules
No summary provided.
Small lumberjack adventure game that takes place in a strange dream world. Feed the furnace everyday to keep reality afloat.
Web/linux based OS made for fun. More functionality coming soon?
Testing a port of Snabbo for iOS, now in s&box! Match 3 and get powerups, don't let the screen fill. If enjoyed I'll update it!
Rob the bank, run for mayor, or push product — a living DarkRP city where every citizen writes their own story.
Russian blackjack with a 36-card deck. Hit 21, beat the bot or duel real players for coins.
Atmospheric trading simulator: farm bits, read charts, place bets, avoid liquidation.
A game where you smash object and gain money !
Game that will make all your nerves break down. It's an obby game where the further you go, the harder it gets.
You go around banging on the two doors. Now with friends!! For the reviewers idk what you expected, it's 2 doors and i said so..
Dupli-man is puzzle platformer about a test subject who has to escape an assylum after gaining the ability to duplicate himself
the new and improved natural disaster survival from roblox i am not the original creator just a guy who wants to make the game
Trailer-lot idle. Feed fish, fuse horrors, M80 the weak, fight Brad, flush pipes. Grandma loves you. Not chill.
No summary provided.
Proof of concept for running a real LLM entirely inside s&box using a custom C# GPT-Neo inference engine. No APIS, fully local
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.