Walk the farm, click leaves, balance nature against industry — then prestige and unlock new biomes.
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
Developing an s&box game?View your game’s analytics- games
- 2.0k
- playing now
- 135
- 24h player peak
- 180-5
A competitive session MOBA: PvPvE, farm. Aimed at esports — more wild interaction ahead
Shatter massive crystal monoliths and build a mining empire in this high-impact multiplayer incremental experience.
NeonSwarm is a fast-paced neon arena survivor game where you fight through waves of glowing enemies, collect XP, choose upgrades
Click Ores, Buy Upgrades, Build your Mining Empire!
A cozy clicker about shiny loot, mischievous raccoons, and building the ultimate trash empire.
s&box Benchmark automatically analyzes your hardware, resolution, and engine frame-pacing to provide a definitive score.
Run a dirty side hustle, launder your earnings, and gamble your soul at the Crime Lounge.
A high-stakes typing gameshow where the slowest fingers take a bullet.
No summary provided.
Click and get cookies to open cases and get skins
Curve the ball past pits and walls, knock down every pin before your balls run out, then spend the cash on upgrades and skins.
Defend your moon with guns and knowledge
GravityTowerThis project is a moving target. I’m pushing updates every single day, so the physics, the cubes, and the chaos you
Ditch the rod, bring the knuckles. In Fish or Fist?
Keep the zone captured, and survive hordes of enemies as hard and as long as possible
Horsebox is a 2D pixel-art incremental horse betting game. Bet it all in Horsebox!
A little test with procedural dungeon generation and procedural animation. Not much to it.
🏆 Your challenge is to reach the end of the bridge!
Try to replicate the clones on the big screen and get as many as possible. A fun arcade game where you need to dress up clones.
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.