A stock market where news breaks before the price moves. Float a company, trade the gap, cash out at the arcade.
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
Developing an s&box game?View your game’s analytics- games
- 2.0k
- playing now
- 150
- 24h player peak
- 180-5
Solve equations in this fast-paced math game to boost your mental calculation speed.
A pixel-themed sandwich-shop idle clicker. Click, stack, hire, prestige & repeat until your sandwich runs the universe.
New era modern roleplay experience, long-term vision, soon open source project for all.
No summary provided.
Eight guys, one obstacle course, zero checkpoints. Fall once and you're watching the rest.
A bite sized Mario-like. Play as Henrietta and help her get to to the finish.
Block Blast meets Tetrio! Drop blocks, clear lines, and outlast opponents in this Battle Royale puzzle.
a implementation of the wave function collapse to create procedural cities.
Destroy Voxel Models By Clicking
Simple clicker game. Here you can beat up Uncle Donald. Stay tuned for updates. Your suggestions are welcome.
Mini game with destroying platforms for friends!
Day: build, repair. Night: defend. Expand your outpost and survive ever-tougher zombie waves. This is a beta test!
Start from nothing and build your way to becoming a Billionaire! Work jobs, invest in stocks and businesses, buy upgrades, and u
Pure FPS aim training with global leaderboards! Three modes for flicks, reflexes and precision. Two minutes and you feel it.
Chase the perfect drive. Hit flags, earn cash, unlock clubs.
Draw lines to section off the chamber, secure the area, and contain the creatures inside. Capture enough territory to advance.
Challenge your mind with equations
Demonstration of the Simple Interactions Library
Answer each question with the longest word you can think of to build your tower.
Born to Jump is a dark fantasy jump adventure inspired by gothic nightmares and cursed worlds.
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.