s&box games list

s&box games list and player count.

Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.

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games
1.9k
playing now
134
24h player peak
173-15
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26
Breakfloor thumbnail
Breakfloor sonac.breakfloor

The classic Breakfloor gamemode from CS:S

0playing now24h peak 0
+0 24h
5favorites
5upvotes
50%Terry score
27
SBoxRP thumbnail
SBoxRP jawbreaker.sboxrp

Earn it clean or dirty, launder the difference, and take the city. DarkRP, rebuilt.

0playing now24h peak 0
+0 24h
4favorites
5upvotes
65%Terry score
28
BrickNova thumbnail
BrickNova montastudio.bricknova

Aim, launch, and evolve your energy balls to shatter bricks, defeat bosses, and conquer 10 unique sci-fi worlds.

0playing now24h peak 1
+0 24h
3favorites
5upvotes
22%Terry score
29
VoxeltronArena thumbnail
VoxeltronArena samcape.voxeltronarena

break

0playing now24h peak 0
+0 24h
3favorites
3upvotes
36%Terry score
30
Difficulty Chart Obby thumbnail
Difficulty Chart Obby difficultyobby.difficulty_chart_obby

Game that will make all your nerves break down. It's an obby game where the further you go, the harder it gets.

0playing now24h peak 0
+0 24h
2favorites
3upvotes
27%Terry score
31
Spark&Surge thumbnail
Spark&Surge offhand.spark_surge

Click the core. Break the numbers. A neon idle game about building an empire, then burning it down to come back stronger.

0playing now24h peak 0
+0 24h
2favorites
3upvotes
13%Terry score
33
Endless Breaker thumbnail
Endless Breaker kingpenguingames.endlessbreaker

An endless take on the classic brick breaker genre. No AI, Art is by Evalynn and music by Alkakrab on itch.io. Updates to come!!

0playing now24h peak 0
+0 24h
1favorites
1upvotes
6%Terry score
34
Brick Breaker thumbnail
Brick Breaker pinguu.brick_breaker

Destroy bricks, earn cash, and unlock 20+ upgrades. Prestige for permanent multipliers

0playing now24h peak 0
+0 24h
0favorites
1upvotes
27%Terry score

s&box games list and player count

What are s&box games?

s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.

The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.

s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.

Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.

Reading the games list

Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.

If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.