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s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
Developing an s&box game?View your game’s analytics- games
- 1.9k
- playing now
- 134
- 24h player peak
- 173-15
Trickshot is a FFA shooter on Rust. Earn points for kills, pull off trickshots, 360s or noscopes to gain extra points for style!
Think you know every corner of your favourite maps? Race the clock, drop your marker, prove it. A competitive map knowledge game
You eat stuff to get points while listening to a bopper
Build generators, trigger frenzies, spin the slots, and reset for permanent upgrades. Number go up. That's the point.
Try and earn the most points by recycling correctly!
Break the floor. Outlast the lobby. Last one standing wins.
VERY HARD PARKOUR > NO CHECPOINT.
Pac-Man through the maze, collect all the pellets, avoid the ghosts, and use Power Pellets to eat them for extra points. Clear t
Slap Terry to earn points, upgrade your power, prestige for permanent bonuses, and collect achievements while music plays.
Remake of a game called "Swing" by Software 2000. Very WIP
A demo of Kals 2D sandbox, featuring a unique customizable platformer controller, Wall sliding/jumping, checkpoint systems etc.
Eight guys, one obstacle course, zero checkpoints. Fall once and you're watching the rest.
Set up obstacles, shoot stunts and get points for hurting yourself.
Press to win, sabotage other players, no cheating! :)
watch the block fall and guess how many points you would have earned
Perfect Restock is a relaxing physics-based cleaning and organizing game built in s&box.
JunkGame000004. Balance the platform, hold the beer, oh, I mean a ball, avoid enemies, and score points.
Recreation of Zombie Plague Mod from counter strike 1.6
Place blocks on a 10×10 grid to fill and clear rows and columns. Chain multiple line clears for bonus points. How high can you s
Just a game where you have to click, the cube changes color; it's a little game you can play when you're bored.
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.