Eight guys, one obstacle course, zero checkpoints. Fall once and you're watching the rest.
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
Developing an s&box game?View your game’s analytics- games
- 1.9k
- playing now
- 152
- 24h player peak
- 173-15
Competitive multiplayer typing game. training, 1v1 duels, ranked ladder, 100-floor climb. 56 languages.
Trivia chronology multiplayer game
Answer each question with the longest word you can think of to build your tower.
Online Quoridor duel: race to the far side and wall your rival in. Bots, MMR ranks, 4 arenas.
Free For All Deathmatch with Paintball and coin grabbing and whacky physics.
Connect rows of coins with friends!
DEMO and adaptation of my web game GeoGuardians on Sbox
Welcome to Infinity Cubes! Drop, merge, and multiply your wealth in the ultimate cube tycoon experience!
Arena movement shooter with all the movement options you know and love from games. Early blockout days feedback wanted
Social assassination. Solo vs AI rivals (work in progress) or up to 12 players. In English and French.
✅ Multiplayer. ✅ Randomly generated levels. Jump through obstacles and aim for the highest score — or jump together with friends
The pigs of Hill Farmers' Valley aren't what they seem. Slap your way through ever-tougher pens, hatch pets from cursed eggs,
1 Death vs 10 runners, reach to finish line and beat the death inside the arena. Don't forget to leave review
GQN'er is a game all about the thrill of the chase.
A game where you click cubes. My testing ground for s&box development, enjoy!
Typing game, designed to help you improve your typing speed. Single player only for now, multiplayer being developed.
The space station is falling apart, and there aren't enough escape pods for everyone.Beta Test
Race the clock across 39 stages of sky-island parkour with up to 64 players! Every jump is possible, every fall is on you.
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.