Devour smaller cells, split to outplay rivals, dodge spikes, and evolve into the apex organism in a living online arena.
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
Developing an s&box game?View your game’s analytics- games
- 2.0k
- playing now
- 167
- 24h player peak
- 173-15
Beta Build Needs Work 10 Single Player Puzzles, Over 1000 Multiplayer Bot Levels
A hardcore multiplayer survival minigame where only the last player standing escapes the inferno.
Paint the ground, steal enemy territory, shoot to eliminate. Most coverage wins.
Simple Multiplayer Shooter (First and Third Person) with bots and Weapon Pickups
A "pass-it-on" style word challenge bomb game
A cozy treasure hunt where you scan handcrafted beaches, uncover rare relics, and discover what each new tide brings.
Friend-slop game about old soviet bunker
Mine an asteroid, sell fragments, upgrade your pickaxe and unlock powerful abilities. Start with wood, end with a laser.
It's a classic tycoon game like on Roblox
Chocolate Clicker is an addictive idle-clicker game where you click, upgrade, automate, and build the ultimate chocolate empire.
Single/Multiplayer Escape Game
Bubble is a 2D multiplayer arcade game inspired by Agar.io. Eat food pellets, absorb smaller cells, and grow
Every jump makes your next jump stronger — master momentum, outplay other players, and see how high skill alone can take you.
Relaxing Online Multiplayer Chess in the Park!
Dodge pipes as a flying cheese! Play solo for high scores or join the multiplayer lobby to chat and compete with friends.
A multiplayer bluffing game where you lie, deceive your opponents, and risk it all to become the last player standing.
Just A Game Of Odds. First game I ever made and published. Please let me know how i can improve it. Hope yall enjoy.
A stock market where news breaks before the price moves. Float a company, trade the gap, cash out at the arcade.
No summary provided.
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.