s&box game feed

s&box game feed.

New s&box game releases and update notes when creators publish changelogs.

Game update
S&TerryBall thumbnail
S&TerryBall lahmonsters.terryball Play

ChangesThe Pinball Review - Changes

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Added

  • Ball Kick/Punch Charging to 50% when away from ball
  • Basic Main menu settings
  • Basic Esc menu settings

Improved

  • lighting on both maps using Indirect Light Volume
  • Audio more balanced such as horns and count down
  • Jetpack Burst using 5% fuel instead of 10%
  • Jetpack Hold Drain 2% per sec instead of 3.33%
  • Bots have same speed as player on hardest

Fixed

  • Custom audios without sound
  • Game tags to help people find game

Removed

  • High pitch music
  • Start menu button - To start a game press create game
1.0.4.5
Game update
s&Fish thumbnail
s&Fish justdead.sfish Play

ChangesRod Unlocks and Economy Rework

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Added

  • -New Rod Comission quests for unlocking most of the game's fishing rods to help a faster pace.
  • -New reforging system allows choosing either luck or yield for reforging rods.
  • -Now inventory shows all unlockable rods to help guide players.

Improved

  • -Economy and XP retuned to help with this new faster paced gameplay.

Fixed

  • -Sometimes player body would glitch when driving a boat.
1.21
Game update
Mine & Factory thumbnail
Mine & Factory bepis.minefactory Play

ChangesNew Wheels Vol.2

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Added

  • Added New quest system
  • added 12 achievements
  • Added Pickup truck 200 cargo and 1.3 speed
  • added van 140 cargo and 1.1 speed
  • added Personnel Tunneler 30 cargo mines 2x2 with 35% of speed of pickaxe
  • added a 5% chance to upgrade your ingot with the furnace mk2
  • added a 5% chance to upgrade your dust with the sifter mk2
  • added a 2.5% chance to 2x your gems with the gem cutter
  • adjusted speeds of drill heads to make more sense with the newer updates
  • added mk1 and mk2 tabs
  • added mk2 gem grower
  • added unfinished translations for
  • Spanish
  • French
  • German
  • Russian
  • Portuguese

Improved

  • Made atv fit in a 2x2 tunnel
  • cleaned up 50mb of space

Fixed

  • made slope to the plots less steep
  • added back block crack and block particles
  • fixed block outline not working past the top of the cave
  • Backpack ui fixed
  • gem grower now has a model
0.17
Game update
(WIP) Terry Tuber thumbnail
(WIP) Terry Tuber derrikcreates.terrytuber Play

ChangesNo public changelog.

Game update
Auto Blocks thumbnail
Auto Blocks limestudio.auto_blocks Play

ChangesCustom Controls & Better Leaderboard

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Added

  • Settings button to change keyboard controls for keyboard players
  • Keyboard controls rebinding screen
  • Saved custom keyboard bindings
  • Top 100 leaderboard display
  • Local player rank row under the top 100 leaderboard

Improved

  • Leaderboard popup now uses the full available width
  • Controls popup now shows updated custom key bindings
  • Controller focus handling in Settings after adding Keyboard Controls
1.0.0
Game update
Delveborn thumbnail
Delveborn redsnail.delveborn Play

ChangesNo public changelog.

Game update
Idle Tree thumbnail
Idle Tree luciddev.idle_tree_game Play

ChangesUpdate notes

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Added

  • Production Breakdown Tooltip

Improved

  • Delta Protocol

Fixed

  • Delta Protocol now unlocks at Prestige 3 (was 6) and costs 5 ℘ (was 10)
  • Prerequisite reduced to Primordial Efficiency only (Absolute Mastery no longer required)
  • Automation module costs significantly reduced: Speed Module 80 Δ (was 300), Intelligence Module 200 Δ (was 600), Optimizer 450 Δ (was 1000), Final Singularity 900 Δ (was 2000)
Game update
Singularity Idle thumbnail
Singularity Idle snoggis.singularity_idle Play

ChangesMarch 20 - 2026

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Added

  • Singularity Lattice — a new progression layer that unlocks once your Tech Tree is fully maxed, with six upgradeable nodes that scale forever instead of capping out
  • Lattice Milestones — hit certain total Lattice levels to unlock bonus content, starting with a new 11th generator tier
  • Dyson Sphere — a new top-tier generator, unlocked through the Lattice
  • "This Week" leaderboard — tracks energy earned in just the current week, alongside the existing all-time boards

Improved

  • Reworked the main HUD layout — the energy/sec number and click prompt now sit at the top of the screen, with the orbit visual moved lower so the two no longer overlap
  • Cleaned up the leaderboard tabs so all three fit properly without wrapping

Fixed

  • The glow around the orbit core no longer gets cut off by a hard line near the screen edge
  • Click reward pop-ups (+Energy, FRENZY!) now appear near the click prompt instead of inside the orbit rings
  • Leaderboard rankings could be inflated just by repeatedly opening the leaderboard tab — corrected

Known issues

  • Some Lattice milestones beyond the first are tracked but don't have their rewards built yet
  • Lattice costs and bonuses are a first pass and may get rebalanced
Game update
Fruit Jar Friends : A Suika Game thumbnail
Fruit Jar Friends : A Suika Game minibox.fruit_jar_friends Play

ChangesTwitch Integration & More

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Added

  • Twitch integration: Active viewers of a streamer can now appear as fruits. Gifters, Bits supporters, and subscribers are prioritized and appear as shiny fruits. Viewers can also use !bet during the first minute of a game to try to guess the streamer’s final score. There is no score bonus, to keep things fair for players who are not streamers and for the leaderboard

Improved

  • Balancing: Reduced the size of blueberries by 25%
  • Balancing: In Arcade mode, resetting a jar now costs 5,000 score
  • Balancing: In Arcade mode, dropping a fruit now costs 20 score to prevent random spamming, but you can still do it
  • Updated the main menu
  • Improved the settings menu
  • Improved overall performance
  • Improved translations. This is still a work in progress, so thank you for your feedback!

Fixed

  • Fixed co-op scores being submitted to both players on the leaderboard
  • In Friends Versus, you can now add more AI players to your game

Removed

  • Some achievements were too easy and could spam players during their first games

Known issues

  • Achievements may block visibility when displayed, but unfortunately this cannot be changed
4
Game update
Bedwars thumbnail
Bedwars 4force.bedwars_4x4 Play

ChangesNo public changelog.

Game update
testrunv thumbnail
testrunv boxinghub.testrunv Play

ChangesNo public changelog.

Game update
Smash The Trash thumbnail
Smash The Trash rogames.stt Play

ChangesUpdate #2: City Events!

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Added

  • New Activity: City Events - every eight minutes one of three events will appear. Team up with other players to fill the progress bar and earn Prestige Stars as reward.
  • Star Boxes - spawns randomly around the city. Find them and bring them to the camp to receive Prestige Stars.
  • Game Menu - press the ESC button to open the new game menu, where you can view your stats.

Improved

  • Balance Changes - some low-level upgrades now cost less, and backpack size bonuses have been increased.
  • Coin Pickup - coins are now easier to collect: just run near them and they’ll fly to you!

Fixed

  • Bug Fixes - various errors and issues have been fixed.
0.6
Game update
Megashot thumbnail
Megashot sboxnews.megashot Play

Changes⚙️ RPG, Drone & Barrel Update

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Added

  • Added the Scrap system.
  • Scrap can drop from enemies, be earned through the Weekly Streak system, and be found in random locations around the map during runs.
  • Scrap can be used to craft special equipment during a run.
  • Scrap is lost when the run ends.
  • Added the RPG.
  • Can be crafted in the Guard Booth after collecting enough Scrap.
  • A marker can be enabled from the Shop menu once enough Scrap has been collected.
  • Additional rockets can be crafted after obtaining the RPG.
  • Added the Combat Drone.
  • Can be crafted using Scrap.
  • Automatically follows the player.
  • Attacks nearby enemies on its own.
  • New drone upgrades are available after crafting: Damage, Fire Rate and Attack Range.
  • Added destroyed barrel restoration.
  • Destroyed barrels can now be rebuilt.
  • Restored barrels reappear in their original position.
  • Each restoration permanently increases that barrel's future restoration cost.
  • Reworked turret placement system.
  • Turrets now display a placement preview before deployment.
  • Players can choose the exact location where the turret will be placed.
  • Placement is confirmed with the E key.
  • Slightly updated Gold and Purple turret colors.
  • Added a flashlight (F key).
  • Current movement speed is now displayed beneath the HP bar.
  • Added hotkey highlighting when abilities are used.
  • Increased Daily Reward payouts.
  • Experience and money rewards are now displayed directly in the Daily Rewards menu.
  • Reworked achievement icons for all existing achievements.
  • Added icons for all newly added achievements.

Improved

  • The map is now slightly brighter during the Blackout event.
  • Increased Flesh Nest HP.
  • Reduced Shieldbearer HP.
  • Generators can now be repaired faster.
  • Rebalanced Mutation event rewards.
  • Stronger enemies now grant more money.
  • Weaker enemies now grant less money.
  • Boss 3 now splits into two smaller versions after death.
  • Both copies must be eliminated.
  • Each copy is significantly weaker than the original.
  • Removed background blur from the level-up card selection menu.
  • Player stats are now visible while choosing upgrades.
  • Enemy HP bars now display only whole numbers.

Fixed

  • Fixed Demon HP bar positioning.
  • Fixed an issue where players could miss level-up card selections after gaining multiple levels at once.
  • Fixed high-speed collision damage causing unexpected deaths.
  • Fixed achievements that could occasionally fail to unlock.
  • Various additional map fixes and improvements.
275580
Game update
MTL TEST thumbnail
MTL TEST taxi.mow_the_lawn_test Play

ChangesNo public changelog.

Game update
Star Explorer thumbnail
Star Explorer gunsightsoftware.star_explorer Play

ChangesNo public changelog.

Game update
Mafia Street thumbnail
Mafia Street noglyph.mafia_empire Play

ChangesNo public changelog.

Game update
After Hours thumbnail
After Hours pggaming.laser_tag Play

ChangesLighting Overhaul, Audio Overhaul, and others.

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Added

  • Practice Range has rain I have been working on. Press the button on the right to see the different features. Be careful as it is experimental still, so the particles will lag your game if you get too crazy.
  • Rain has collision and splashes upon impact, causing little droplets and ripples to show. Will be affected by equipment and players.
  • Forcefield catches and throws back rain. Why? No reason at all.
  • Rain has been added to Mainline map.
  • Cloth doorway strips. Strips that hang in the openings of doorways, physics based objects that react to players, laser bolts, grenades, and more. Trimmed with super sick RGB lighting.
  • Grenade blows rain particles away in a circle for visual coolness.
  • Laser bolts also push rain particles out of the way.
  • Time Bubble slows/freezes all rain, causing them to drop and fall towards the ground at the same time.
  • Practice Range has a TV attempting to stream a Youtube video. Can't quite figure it out.
  • A new movement system. Players should feel a little heavier. More details below.

Improved

  • Overhauled lighting. Should now feel like an indoor arena, instead of an outdoor arena with a glass ceiling and a blindfold.
  • Player glow strips should be visible from further away, and hold a better color.
  • Trim lights surrounding Mainline should help guide players along the walls - will be adjusted in the future
  • Mainline map has better lighting, better look with the parallax mapping, and better ambience.
  • Cloth doorways have been implemented into some doorways in Mainline. Most likely will cut the size of doorways to cut the size of the cloth barriers.
  • A little more variation in the physics objects.
  • Player Movement has been slowed down. Players now have acceleration and deacceleration - taking a little over half a second to reach max speed, and a little under half a second to stop completely. Players also lean while aiming quickly, and moreso while sprinting and aiming. This should start to feel a little more fitting for the general gameplay Im aiming for.
  • Started changing the way weapons are held, so they should feel a little less intrusive and things like the grenade/force field should start to look a lot better.
  • Gunplay should also feel a bit more weighty, at least when it comes to the pistol. Added some recoil, muzzle flash, pulled the pistol in closer to your chest.
  • Audio. Facepunch recently added 3D spatial audio, I added that to a lot of the sounds. Still tweaking, so leave feedback. It sounds very nice. Thanks Garry.

Fixed

  • Performance on Practice Range and Mainline XL. Both have been republished into the live game so players can try them out and see the general direction of the game.

Removed

  • Laser Turret. Didn't quite fit the gameplay flow currently. It is still an asset and working for the future, just commented out for now.

Known issues

  • The "Rain Simulator" will most likely crash your game if you get too wild with it. Fair warning.
  • Laser Bolts pushing the rain out of the way looks mediocre right now.
  • Practice Range still WIP.
  • Practice Range TV broken.
Game update
Mash and Slash thumbnail
Mash and Slash offhand.mash_and_slash Play

ChangesGarlic Knight Update

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Added

  • Garlic Knight — a new melee ally bruiser. Recruit him from the shop and he charges into the fray, cleaving whole packs of enemies with his sword. Scales with Engineering like your other allies, completing the ranged / turret / melee trio.
  • Three new achievements: Knight Hunter (slay 10 Elite Axe Knights), Cleanup Crew (defeat 150 enemies), and Extermination (defeat 500 enemies).
  • New sound effects for buying and selling in the shop, blocked actions you can't afford yet, and unlocking achievements.

Improved

  • The follow/hunt toggle now controls ALL allies (renamed to "ALLIES"). In Hunt mode your Tater Tot and Garlic Knight now split up and target different enemies instead of swarming the same one.
  • The achievements menu is now sorted into categories (Combat, Bosses, Survival, Arsenal, Getting Started) with tidier tiles.
  • The calm coin-pickup flash is now smaller and more subtle.
  • Tidied the options menu — the speed slider now sits alongside the SFX and music sliders.
0.55
Game update
Junkyard Empire thumbnail
Junkyard Empire poguestudio.junkyard_empire Play

ChangesNo public changelog.