Singularity Lattice — a new progression layer that unlocks once your Tech Tree is fully maxed, with six upgradeable nodes that scale forever instead of capping out
Lattice Milestones — hit certain total Lattice levels to unlock bonus content, starting with a new 11th generator tier
Dyson Sphere — a new top-tier generator, unlocked through the Lattice
"This Week" leaderboard — tracks energy earned in just the current week, alongside the existing all-time boards
Improved
Reworked the main HUD layout — the energy/sec number and click prompt now sit at the top of the screen, with the orbit visual moved lower so the two no longer overlap
Cleaned up the leaderboard tabs so all three fit properly without wrapping
Fixed
The glow around the orbit core no longer gets cut off by a hard line near the screen edge
Click reward pop-ups (+Energy, FRENZY!) now appear near the click prompt instead of inside the orbit rings
Leaderboard rankings could be inflated just by repeatedly opening the leaderboard tab — corrected
Known issues
Some Lattice milestones beyond the first are tracked but don't have their rewards built yet
Lattice costs and bonuses are a first pass and may get rebalanced
Twitch integration: Active viewers of a streamer can now appear as fruits. Gifters, Bits supporters, and subscribers are prioritized and appear as shiny fruits. Viewers can also use !bet during the first minute of a game to try to guess the streamer’s final score. There is no score bonus, to keep things fair for players who are not streamers and for the leaderboard
Improved
Balancing: Reduced the size of blueberries by 25%
Balancing: In Arcade mode, resetting a jar now costs 5,000 score
Balancing: In Arcade mode, dropping a fruit now costs 20 score to prevent random spamming, but you can still do it
Updated the main menu
Improved the settings menu
Improved overall performance
Improved translations. This is still a work in progress, so thank you for your feedback!
Fixed
Fixed co-op scores being submitted to both players on the leaderboard
In Friends Versus, you can now add more AI players to your game
Removed
Some achievements were too easy and could spam players during their first games
Known issues
Achievements may block visibility when displayed, but unfortunately this cannot be changed
New Activity: City Events - every eight minutes one of three events will appear. Team up with other players to fill the progress bar and earn Prestige Stars as reward.
Star Boxes - spawns randomly around the city. Find them and bring them to the camp to receive Prestige Stars.
Game Menu - press the ESC button to open the new game menu, where you can view your stats.
Improved
Balance Changes - some low-level upgrades now cost less, and backpack size bonuses have been increased.
Coin Pickup - coins are now easier to collect: just run near them and they’ll fly to you!
Fixed
Bug Fixes - various errors and issues have been fixed.
ChangesLighting Overhaul, Audio Overhaul, and others.
Read more
Added
Practice Range has rain I have been working on. Press the button on the right to see the different features. Be careful as it is experimental still, so the particles will lag your game if you get too crazy.
Rain has collision and splashes upon impact, causing little droplets and ripples to show. Will be affected by equipment and players.
Forcefield catches and throws back rain. Why? No reason at all.
Rain has been added to Mainline map.
Cloth doorway strips. Strips that hang in the openings of doorways, physics based objects that react to players, laser bolts, grenades, and more. Trimmed with super sick RGB lighting.
Grenade blows rain particles away in a circle for visual coolness.
Laser bolts also push rain particles out of the way.
Time Bubble slows/freezes all rain, causing them to drop and fall towards the ground at the same time.
Practice Range has a TV attempting to stream a Youtube video. Can't quite figure it out.
A new movement system. Players should feel a little heavier. More details below.
Improved
Overhauled lighting. Should now feel like an indoor arena, instead of an outdoor arena with a glass ceiling and a blindfold.
Player glow strips should be visible from further away, and hold a better color.
Trim lights surrounding Mainline should help guide players along the walls - will be adjusted in the future
Mainline map has better lighting, better look with the parallax mapping, and better ambience.
Cloth doorways have been implemented into some doorways in Mainline. Most likely will cut the size of doorways to cut the size of the cloth barriers.
A little more variation in the physics objects.
Player Movement has been slowed down. Players now have acceleration and deacceleration - taking a little over half a second to reach max speed, and a little under half a second to stop completely. Players also lean while aiming quickly, and moreso while sprinting and aiming. This should start to feel a little more fitting for the general gameplay Im aiming for.
Started changing the way weapons are held, so they should feel a little less intrusive and things like the grenade/force field should start to look a lot better.
Gunplay should also feel a bit more weighty, at least when it comes to the pistol. Added some recoil, muzzle flash, pulled the pistol in closer to your chest.
Audio. Facepunch recently added 3D spatial audio, I added that to a lot of the sounds. Still tweaking, so leave feedback. It sounds very nice. Thanks Garry.
Fixed
Performance on Practice Range and Mainline XL. Both have been republished into the live game so players can try them out and see the general direction of the game.
Removed
Laser Turret. Didn't quite fit the gameplay flow currently. It is still an asset and working for the future, just commented out for now.
Known issues
The "Rain Simulator" will most likely crash your game if you get too wild with it. Fair warning.
Laser Bolts pushing the rain out of the way looks mediocre right now.
Garlic Knight — a new melee ally bruiser. Recruit him from the shop and he charges into the fray, cleaving whole packs of enemies with his sword. Scales with Engineering like your other allies, completing the ranged / turret / melee trio.
Three new achievements: Knight Hunter (slay 10 Elite Axe Knights), Cleanup Crew (defeat 150 enemies), and Extermination (defeat 500 enemies).
New sound effects for buying and selling in the shop, blocked actions you can't afford yet, and unlocking achievements.
Improved
The follow/hunt toggle now controls ALL allies (renamed to "ALLIES"). In Hunt mode your Tater Tot and Garlic Knight now split up and target different enemies instead of swarming the same one.
The achievements menu is now sorted into categories (Combat, Bosses, Survival, Arsenal, Getting Started) with tidier tiles.
The calm coin-pickup flash is now smaller and more subtle.
Tidied the options menu — the speed slider now sits alongside the SFX and music sliders.