s&box game feed

s&box game feed.

New s&box game releases and update notes when creators publish changelogs.

Game update
One Option thumbnail
One Option xpstudios.one_option Play

ChangesUpdate notes

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Added

  • - Gun Temperaments system (Temper zones, Slam Reload, Overdrive)
  • - Each weapon now has a unique perk that activates when the gun is hot
  • - Slam Reload mechanic during the reload bar sweet spot
  • - Overdrive ability at high temper for a powerful timed buff
  • - Armor system on enemies that scales with wave progression
  • - Turret fatigue system that degrades shooter accuracy over sustained fire
  • - Shooter training system with infinite upgrade levels
  • - Shooter dialogue bubbles (Reloading, Can't see straight, etc.)
  • - Combo kill system with money multiplier up to 3x
  • - 5 pickup types that drop from enemies (Money, Health, Ammo, Damage Boost, Nuke)
  • - Shoot pickups to collect them
  • - Boss enemies with floating health bars and scheduled spawn waves
  • - Boss escalation warning system with multi-stage alerts
  • - Weapon Bench for upgrading individual weapon stats
  • - Wave preview in shop showing upcoming enemies and boss warnings
  • - Dynamic music system that reacts to boss fights and low wall health
  • - Field Manual with 5 tabs of game info accessible from pause and main menu
  • - Difficulty modes (Easy, Normal, Hard, Insane)
  • - Online leaderboards for highest wave and most money
  • - Settings menu with volume controls and game feel toggles
  • - Quick restart on game over by pressing R
  • - Game over stats screen (wave, kills, combo, accuracy, money earned, damage dealt)
  • - Adaptive batch spawning in the wave director based on kill rate
  • - Camera scaling for different aspect ratios and ultrawide support
  • - Fade-in transition on game start

Improved

  • - Full hand-drawn UI overhaul replacing all generic elements
  • - Hand-drawn main menu, pause menu, and game over screens
  • - Hand-drawn HUD elements (health bar, stat boxes, weapon panel, shooter panel)
  • - Bitmap number font system in multiple colors
  • - Hand-drawn pickup sprites for all 5 types
  • - Hand-drawn VFX sprites (hit sparks, blood splatter, pickup pop)
  • - Metal bullet hole decals on armored enemies
  • - Hand-drawn gun jam key sprites (now used for Overdrive)
  • - Dark desert theme across all UI panels and menus
  • - Unified shop layout with tabbed navigation
  • - Shooter equip UI with inline weapon assignment
  • - Economy rebalanced with per-weapon upgrade cost scaling
  • - Enemy scaling now uses compound growth for late-game challenge
  • - Repair costs and healing rebalanced per wall level
  • - Reinforce system nerfed to heal only 25% instead of full
  • - Turret targeting prioritizes lowest health enemies first
  • - All weapons refill ammo at the start of each wave
  • - Wall damage numbers now spawn at the enemy position instead of wall center
  • - Muzzle flash positioning fixed on all enemy types

Fixed

  • - Game flow consistency (first launch and restart both start wave 1 with $0)
  • - Turret fatigue not resetting between waves
  • - Spearman disappearing at wave 5
  • - Ammo pickup not reloading the player weapon
  • - Combo timer running during pause
  • - Magazine count showing raw value instead of upgraded value
  • - Giant enemy sprites on spawn
  • - 2D hit detection ignoring Z axis properly
  • - Crosshair reset on game over
  • - Health pickup showing correctly at full health
  • - Wall over-healing past max HP on upgrades
  • - Waves not stopping on game over
  • - ESC key consumed during shop phase

Removed

  • - Gun jam system

Known issues

  • - UI placement on different aspect resolutions is a work in progress. The best experience is played at 1920x1080/2560x1440.
  • - Enemies overlap each other.
Game update
Recyclr thumbnail
Recyclr earthmelon.recyclr Play

ChangesS&box Release!

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Added

  • Brand-new look across every panel
  • Round timer with live countdown
  • Streak multiplier
  • End-of-round trophy display naming the winner and their final score, before the leaderboard slides in.

Improved

  • Score now pulses green on correct sorts and red on mistakes
  • Hover any pickupable object, and it glows recycling-green
  • Chat panel highlights during intermission so you can clearly see messages between rounds

Fixed

  • Ragdoll knockouts no longer crash mid-round
  • Outline now appears reliably on every grabbable item
  • Long tip messages no longer overlap into unreadable text
Game update
Ascension RP thumbnail
Ascension RP rlrp.ascensionrp Play

ChangesNo public changelog.

Game update
Climb Up! thumbnail
Climb Up! barabira.climb Play

ChangesNo public changelog.

Game update
BomberBlitz thumbnail
BomberBlitz jumpbuffer.bombersausage Play

ChangesNo public changelog.

Game update
Insane Aquarium thumbnail
Insane Aquarium hsvgames.insane_aquarium Play

ChangesNo public changelog.

Game update
Aim Box thumbnail
Aim Box trinit.aim_box Play

ChangesNo public changelog.

Game update
DriftWood thumbnail
DriftWood whiffd.whiffddriftwood Play

ChangesNo public changelog.

Game update
S:Royale thumbnail
S:Royale topgames.sroyale Play

ChangesNo public changelog.

Game update
Art Gallery thumbnail
Art Gallery arror404.drawing404 Play

ChangesNo public changelog.

Game update
Silly Taxi thumbnail
Silly Taxi gunkmonkey.silly_taxi Play

ChangesNo public changelog.

Game update
Universe S&box thumbnail
Universe S&box redsnail.universe_sbox Play

ChangesNo public changelog.

Game update
DXRP thumbnail
DXRP dxura.rp Play

ChangesNo public changelog.

Game update
Stuff & Stuff thumbnail
Stuff & Stuff mmgames.stuff_stuff Play

ChangesNo public changelog.

Game update
Liquid DarkRP thumbnail
Liquid DarkRP terminus.liquidrp Play

ChangesNo public changelog.

Game update
Overtime 10 thumbnail
Overtime 10 vcorp.overtime10 Play

ChangesNo public changelog.