s&box organizations directory

s&box organizations.

Browse the studios, teams, and creators publishing public s&box games, maps, and libraries.

organizations
2.2k
public games
2.5k
public maps
1.5k
1729

No summary provided.

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1730
Arcane's Enclosures logo
Arcane's Enclosureswhispergarden

Yes i will make backrooms gamemode

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1731
archlinux logo
archlinuxarchlinux

No summary provided.

0playing now24h peak 0
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1732
ArghBeef logo

We love Beef.

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1733
Ashrindy logo
Ashrindyashrindy

No summary provided.

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1734
AuD30s logo
AuD30sfundamentality

I'm here for now, and I'm working on things. -- Stick around, or don't. 12-31-2016

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1735
axolotl logo
axolotlaxolotl

i do things

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1736
azuretium logo

web/game designer

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1737
babyherc logo
babyhercbabyherc

im babyherc. im a artist, animator, and editor.

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1738
badmapbadmap

No summary provided.

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1739
bafkb logo
bafkbbafkb

No summary provided.

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1740
bcx logo
bcxbcx

No summary provided.

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1741
BenjaGames logo
BenjaGamesbenjagames

No summary provided.

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1742
berrycoberryco

No summary provided.

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1743
bhu2bhu

No summary provided.

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1744
billie logo
billiebillie

No summary provided.

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1745
bizzlemipbizzlemip

No summary provided.

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1746
blackdev logo
blackdevblackdev

i'm bl4ck and I first launched s&box on Steam on August 9th, 2024.

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1747
blasphemy logo
blasphemyblasphemy

gonna drop some games

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1748
Blastzone Studio logo

A small game development studio based in Belgium. We are currently developing Frontier & RealityON (The roleplay game platform)

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1749
bmaps logo
bmapsbmaps

No summary provided.

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1750
bonkboy logo
bonkboybonkboy

The Bonk Republic

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1751
bopcompany logo
bopcompanybopcompany

No summary provided.

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1752
BRUXXUS logo
BRUXXUSbruxxus

Old-school HL2DM, then GMod mapper. Back when HL2 was released, other than being excited to play the game, I was almost more excited for the SDK. Once it released, my buddy and me spend countless nights building all sorts of weird and broken maps to see how far we could push the new physics systems. We also played GMod way back when it was only just a mod, and had a ton of fun. Years later, I rediscovered my love of mapping, and released a few new maps, and even a gamemode which was almost entirely map and entity IO based (since I'm not a coder). As a career, I design and teach competitive marching shows, and started a company last year where we're developing wearable, fully programmable, dynamic lights for integration into large scale performances with unlimited numbers of performers and equipment, all lit up! I also stream games on Twitch sometimes.

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