This project aims to port certain area of Five Night's at Freddy's Security Breach into Source 2.
s&box organizations directory
s&box organizations.
Browse the studios, teams, and creators publishing public s&box games, maps, and libraries.
- organizations
- 1.9k
- public games
- 2.0k
- public maps
- 1.5k
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One-person studio. I'm building Applejack, a city roleplay gamemode for s&box rebuilt from the ground up from the Garry's Mod gamemode of the same name. Scarcity is the pillar: role monopoly is the economy, proximity chat matters, and goods are physical objects you can carry, drop and lose. Development is verification-first, nothing counts as done until it has run in a live editor session. That rule is where the tools came from. The s&box MCP Server puts 18 tools on the editor's own MCP server, so "does this type exist" and "has the compiler seen my edit" get a real answer instead of a guess. The s&box AI Agent Skill is 17 reference files that teach a coding agent the actual s&box API, so it stops writing Unity code into a Source 2 project. Every API in it is traceable to engine source at a named version, and the behaviour notes are dated to the live session that confirmed them. Both are MIT and free to use: github.com/fobiat/sbox-skill
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I make games and shit.
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GameForge - Game Server Hosting Provider.
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i mapper
Just demos of the projects we are on...
Gbonn Studios kkkkkkkkk
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Gerlye is a "river"
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Amateur mapping by one person as of now. Recently started learning Hammer.
so basically
wefwwef