Remake of Stalkyard from Half-Life: Deathmatch
s&box maps list
Browse public s&box maps by live servers, updates, votes, favorites, and Terry Score.
Remake of Stalkyard from Half-Life: Deathmatch
Polish courtyard from the 90s, inspired by real location in Warsaw. Made for prophunt
Small stylized Courtyard with 2 spawns for 1v1
Small stylized shipping container yard with 2 spawns for 1v1
A portyard that is home to the mafia and their illegal shipment activities.
Form is a simple, construct-like build map with plenty of open space.
A simple foggy graveyard map
Small map made for the Table Tenis VR gamemode
Polish courtyard from the 90s, inspired by real location in Warsaw. Night Version.
Simple build map!
A perfect map for building and testing out vehicles
No summary provided.
No summary provided.
A yard.
Where am I?
s&box maps are packages that provide places for games and servers to use. A map might be a competitive arena, a roleplay town, a remake of a familiar layout, a test scene, or a custom environment built for one specific game mode.
Maps are usually built in the s&box editor's mapping tools. The workflow keeps some familiar Source and Hammer ideas, but published s&box maps are scene-based packages that can target a game or be loaded by games and servers that support them.
Maps can matter even when they are not games by themselves. A server may run a game package on a particular map. A creator may publish a map so other projects can use it, or build a map as an addon for a specific target game. Being listed as a map does not mean every game can use it; a game or server still needs to load and support the map.
Maps can also be part of the s&box Play Fund. That makes map packages worth tracking separately from games, especially when a map is reused across servers or becomes part of how people play a mode.
This s&box maps list tracks public map packages by live servers, favorites, upvotes, downvotes, Terry Score, and recent momentum. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Those numbers do not explain whether a map is balanced, optimized, or fun to play on, but they show public approval, interest, and recent movement.
Momentum is based on snapshots recorded by sbox.watch. It is useful for spotting maps that recently gained attention, but it should be read alongside the older signals. A map with low momentum can still be widely used. A map with high momentum may simply be new or recently updated.