s&box libraries list

s&box libraries list.

Browse public s&box libraries by recent updates, favorites, votes, momentum, and Terry Score.

libraries
327
favorites
1.3k
upvotes
1.4k
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02
Source 1 BSP Import thumbnail
Source 1 BSP Import doc.bsp_import

Editor Tool for importing bsp. Creates appropriate GameObjects with their components. Makes use of the mapping MeshComponent.

+0 24h
8favorites
9upvotes
65%Terry score
03
Simple Text Chat System thumbnail
Simple Text Chat System gunsightsoftware.simpletextchatsystem

Simply add the "Simple Text Chat System" component to a GameObject with a "Screen Panel" component and customize.

+0 24h
6favorites
9upvotes
77%Terry score
04
Mesh Splitter thumbnail
Mesh Splitter bugge.meshsplitter

Split mesh files (.fbx, .obj and .dmx) into their submeshes/children/parts and combine them in a prefab file.

+0 24h
4favorites
6upvotes
69%Terry score
05
Marker 3D thumbnail
Marker 3D manonox.marker3d

Objective marker that stays on the edge of the screen, plus an optional arrow

+0 24h
4favorites
5upvotes
65%Terry score
06
Snap To Ground thumbnail
Snap To Ground aniomatic.snaptoground

Simple S&box editor tool that drops selected GameObject(s) straight down onto the first surface below them.

+0 24h
4favorites
4upvotes
60%Terry score
09
FI Prop Grabber thumbnail
FI Prop Grabber fawasinteractive.fipropgrabber

Pickup, Throw, and Drop props or GameObjects. Inspired by Half-Life 2, Garry's Mod, etc.

+0 24h
3favorites
1upvotes
27%Terry score
10
Snap to vertex thumbnail
Snap to vertex resync.snaptovertex

Snap your selected object to vertex!

+0 24h
2favorites
2upvotes
43%Terry score
12
Object Placer thumbnail
Object Placer ketal.prefabplacer

different way to add objects in scene

+0 24h
2favorites
0upvotes
--Terry score
14
k.Constraints thumbnail
k.Constraints kfe.kconstraints

copy position and/or rotation from one gameobject to another

+0 24h
1favorites
0upvotes
--Terry score

s&box libraries list

What are s&box libraries?

s&box libraries are reusable packages made for creators rather than players. A library might provide editor tools, UI helpers, effects, character controllers, gameplay systems, shaders, or other code and assets that can be used inside another project.

Libraries are not part of the s&box Play Fund. They are still useful to track because they can shape what gets made. A good library can save time, make a common feature easier to build, or let several projects share the same underlying system.

Reading the library list

This s&box libraries list tracks public library packages by favorites, upvotes, downvotes, Terry Score, and recent momentum. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. The numbers are only public signals. They do not prove that a library is maintained, documented, compatible with every project, or right for a specific use case.

For libraries, the package title and summary matter more than raw popularity. A small library can be useful if it solves one narrow problem well. A larger library can be useful if it becomes part of how several creators build games, maps, or tools.