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One More Exhibit

peachy.onemoreexhibit

Dig up artifacts, outrun the round, and fill your museum. Finders keepers, if you make it back...

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About

One More Exhibit (Under Active Development)

Finders keepers, if you make it back.

Your museum has empty plinths. The tunnels have buried treasures. Unfortunately, taking one tends to release a certain round danger.

Venture underground, carefully chip away at buried artifacts, and race back through the tunnel with your latest discovery. Dodge swinging stones, clear dangerous gaps, and get your prize home in one piece.

Every successful escape adds another exhibit to your museum. Every new round gives you a reason to head back underground.

Dig carefully. Escape quickly.

Explore procedurally generated tunnels and uncover artifacts without damaging them. Free a piece completely for a clean extraction, or force it out early and accept the damage. Then comes the difficult part: surviving the journey back.

An entry for s&box Game Jam III

One More Exhibit was created for the “One More Round” theme.


If you enjoy your time with the game, please consider nominating One More Exhibit through the in-game jam menu. Your support would mean a lot!

Early version — help shape what comes next

This is an early playable version, and I’m continuing to develop it. Further updates will refine the experience and evolve the game.
I’d be grateful to hear how your run went: what you enjoyed, anything that felt confusing or unfair, and any bugs or performance problems you encountered. Screenshots or short clips are especially helpful. This is best provided to me via;
Forum:
https://sbox.game/peachy/onemoreexhibit/forum
Discord: Waywo post link pending

Controls — keyboard and mouse

  • WASD: Move.
  • Mouse: Look around.
  • Shift: Run.
  • Space: Jump.
  • Ctrl: Crouch.
  • Left mouse button: Chip away at the dig site.
  • Hold right mouse button and move the mouse: Rotate your view while digging.
  • E: Take an artifact or interact with an exhibit when prompted.
  • WASD while digging: Leave the digging view.

Approach the mound to begin digging. Watch the take prompt: forcing out a piece before it is fully freed will damage it.

Credits

  • Development: [Bn20a/peachy]
  • Engine, character, clothing and additional assets: Facepunch / s&box.
  • Artifact and environment models: Poly Haven.
  • Hall music: “Strange Atmosphere” by SoundsCoolio — CC0.
  • Boulder impacts: “bassy_rock_impact_sounds_09112025” by Artninja — source listed under CC BY 4.0; edited into release and jam effects.
  • Other SFX: Various sounds edited from freesound.org CC0 licences.
  • Fonts: Barlow Condensed by The Barlow Project Authors, and Public Sans by USWDS and its contributors — SIL Open Font License 1.1.
  • Thanks: Everyone who plays, shares feedback and helps improve the game.

AI disclosure

This game includes AI-assisted content. Some of its bespoke geometry, textures and UI artwork was produced using procedural scripts written by AI agents. The chase music was generated with Suno, and the digging dust texture VFX was created with an imagegeneration model.


Thanks for playing. There’s always room for one more exhibit.

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