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Early access. The core loop is done and the roster is growing. Found a bug or want a boss? Join the Discord.
Boss Clicker
Click your way into legend.
Twelve bosses stand between you and the end of the world. Each one is a statue of a nightmare: two heads, six arms, a horse that should have been put down, a king who would not stay buried. Click to strike. Click a hero to heal. Watch the health bar shrink.
Your raid.
Three heroes fight beside you. A tank who takes the hits, a healer who keeps them standing, a killer who makes the numbers go up. Every hero has a level, a weapon, armour and a trinket, and two abilities: one you fire yourself, one that fires on its own while you are away. Twelve heroes to find. Six of them are hidden behind boss kills.
The boss is not stupid.
Every boss has a target. Most go for whoever hurts them most, so your damage dealer will draw fire and your tank will have to shout. Some go for the healer first. Some hit everyone at once. Some pick at random and cannot be reasoned with. Taunt, heal, resurrect, and time your actives.
Spoils.
Every kill drops something. Ninety spoils, from fangs and feathers to a hollow crown, each with a rarity and a chance. Craft them into potions for the hot bar, boons that stay with you, and equipment for your heroes. Nothing drops without a use.
Souls.
Bosses leave Souls behind. Spend them on Ascension: heavier clicks, sharper crits, echoes, mana, luck. Endless upgrades on an endless curve. This is where the numbers get silly.
Crusade.
Tick one box and the game plays itself. Beat a boss and it comes back a level stronger. Lose, and you move to the next one. Leave it running while you make dinner. Come back with a pile of spoils and a party that levelled without you.
Your name on the wall.
Every boss has two leaderboards: highest level defeated, and highest level defeated without a single click. Space counts. Abilities do not. Let your heroes carry you and see how far a clean run goes.
Every fight, its own place.
Each boss stands in its own arena: a cathedral nave, a dusk sky through broken arches, a hollow where the trees are still awake. Music per fight. More arenas every update.
The goal.
Twelve bosses. Twelve heroes. Ninety spoils. Beat the Wraith Lord, then beat him again at a level nobody has reached. The boards will still be waiting.