About
This game isn't finished and it will have bugs. Please report anything you hit in the forum post — it helps more than you'd think.
You start in the lobby with whatever you banked last time. Through the door is the first of twenty rooms.
Clear a room and everything on the floor is yours to carry. It isn't actually yours until you walk out. Die in the hotel and it stays in the hotel, so the game is always the same question: one more room, or leave with what you've got.
Every room you clear raises the Heat. It multiplies what the rooms pay and what they send at you, and it only resets when you extract. The deeper you go, the better and the worse it gets at once.
The line of credit
Hold V and the concierge opens you an account. Your magazine freezes, reloading is off, and every shot hits half again as hard. The catch is that each bullet costs more than the one before it. Kills pay the account down. Tap to close it before it runs away from you.
Go over and it takes the coins you are carrying. Run out of coins and it takes health instead.
The shooting range in the lobby lends for free, so you can find out where the line is without spending a run on it.
What's in there
- Twenty rooms a floor
- Ten weapons across three slots: two guns and something to swing
- Ten enemy types and four bosses, each with a tell worth learning
- Twenty-five upgrades, seven synergies, and seventeen pacts you can sign for a worse run and a bigger payout
- Six kinds of exit, from the safe one to double or nothing
- Leaderboards, and a podium in the lobby wearing the top three players' own outfits