About
ONE MORE ROUND
Round up to three friends and hold a map against everything that wants you dead.
Clear a wave, spend what you earned, and get ready for a bigger one. Every fifth
wave sends a boss — and when it falls, the team votes: take the reward and walk
away a winner, or stay for another cycle where everything hits harder and pays more.
Nobody leaves alone. The vote is decided by majority.
THE LOOP
- Survive the wave — enemies get more numerous and tougher every round
- Spend the break — weapon upgrades and skill points at the shop, a random gun
from the mystery crate, grenades and a self-revive charge if you can afford them
- Kill the boss — then decide together whether the run ends here
Go down and you are not dead yet: a teammate can pick you up, or you can burn a
self-revive charge. Lose everyone at once and the run is over.
WHAT'S IN IT
- 1-4 player co-op, drop into a friends-only or public lobby
- A mystery crate with weapon rarities — the roulette spins, and the roll
is committed before the animation starts
- Weapon upgrades that live on the gun itself, so they travel with it when you
drop it or hand it over
- Five character passives bought with skill points
- Headshots, a minimap, per-player stats at the end of the run
- Explosive zombies, because a crowd of them should change how you fight
CONTROLS
WASD — move LMB — fire R — reload
G — grenade E — use / pick up
F — ready up R (held, while down) — self revive
ABOUT
Made by DoctorStudio — solo, in 12 days, for Game Jam III.
This is a jam build, and it looks like one in places: the map is a blockout, the
balance has been tuned by feel rather than by spreadsheet, and a few systems are
younger than the deadline. Everything listed above works and has been played.
If something breaks or feels wrong, tell me — that is genuinely the most useful
thing you can do with a jam game.
THANKS FOR GAMEJAM
- Facepunch — for s&box, and for the First-Person Weapons pack the hands and
weapon animations come from