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Dogfight: 1918

colapsemoon.dogfight1918

Intense dogfights across the many theaters of World War I

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About

Hold the sky.

The Great War. Two squadrons take off from opposite ends of a sector and close on each other. Just a canvas and wood fighter, weapons that jam and overheat, and whatever speed you carried into the turn. Eight aircraft a side, first squadron to forty-five kills.

Five fronts

Every map was built for this game.

  • Saint-Mihiel, France — September 1918. Open skies over open fields, with plenty of room to climb and dive.
  • The Dolomites — Autumn 1918. The Italian front in the snow. Sharp peaks, narrow valleys, and unforgiving weather.
  • The North Sea. Open water to the horizon, and nowhere to put a damaged machine down.
  • London under blackout — 1917. Night skies over the darkened city, illuminated by searchlights and landmark spires.
  • Wadi Far'a, Palestine — September 1918. Low-altitude dogfights through a desert canyon, flanked by steep cliffs and a railway bridge.

Twenty aircraft, six air services

  • Triplanes, biplanes, a flying boat, and two-seat bombers for Germany, France, Austria-Hungary, Italy, the British Empire, and the Ottoman Empire — each with its own speed, climb rate, durability, and armament. Start with standard fighters on both sides and unlock the rest with francs.

Multiplayer & Solo

  • Up to eight pilots per room, four per squadron, with AI filling the rest of the formation. Players can drop in mid-match, rooms survive host disconnections, and Solo mode lets you take off on a private sortie. Intelligent wingmen and enemies fight alongside you and respond to basic orders.

Flight & Combat

  • Switch between first-person cockpit and third-person chase cameras. Weapons heat and jam under sustained fire, while a tactical display and an original dynamic orchestral score keep you locked into the battle.

Earn francs and experience for every kill, climb forty ranks from Volunteer to Legend of 1918, unlock liveries and painted Lozenge camouflage along the way, and take the sky in your own colours.


I'm a solo developer, so it's tough to fully test multiplayer on my own. If you run into any bugs or issues, please let me know on the forums! :)

Dogfight: 1918 player count history

1h tracked

Updates

1 update
Version 1.0 Dogfight: 1918 — v1.0 v1.0.0 — Launch Release 14 changes

Added

  • v1.0.0 — Launch Release
  • Flight Models: Realistic energy flight model (momentum, stalls, and ceiling limits) alongside Dogfight Arcade mode (direct controls without stalls), both available from the start.
  • Aircraft & Factions: 20 distinct aircraft across Germany, France, Austria-Hungary, Italy, the British Empire, and the Ottoman Empire.
  • Aircraft Unlocks: Starter fighters available for both factions; unlock additional aircraft with earned francs.
  • Five Fronts: Saint-Mihiel, The Dolomites, The North Sea, London under blackout, and Wadi Far'a.
  • Multiplayer & Solo: 8-player drop-in multiplayer with host migration, plus a dedicated Solo mode for offline sorties.
  • Pilot Career: 40 progression ranks from Volunteer to Ace of Aces; earn francs and experience through kills and match victories.
  • Customization: Unlockable liveries, historical Lozenge camouflage, and custom color options.
  • Service Record: Player profile tracking K/D ratio, favorite aircraft, matches played, and global leaderboards.
  • Camera Views: True first-person cockpit view and third-person external chase camera.
  • Weapon Mechanics: Gun heat buildup and jam mechanics under sustained fire.
  • Tactical Display: Expandable tactical map with contact tracking, rangefinder, and compass.
  • Original Soundtrack: Dynamic orchestral score composed with period instruments that reacts to the match.

Known issues

  • Multiplayer Performance: As a solo developer, network and matchmaking performance may vary under high player loads. If you experience desync, lag, or lobby issues, please report them on the forum!

Media

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