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Don't Mine Me

cherryknyghtx.don_t_mine_me

Shoot rocks, get rich, and blast from a pickaxe peashooter to tank-sized boss fights. An incremental mining shooter.

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About


Don't Mine Me
is an incremental mining shooter about turning a wall of rocks into an empire, one bullet at a time.


You're a lone miner droid with a gun. Blast ores, haul it home, sell it, and pour the gold into bigger weapons and deeper zones. Every room you clear opens a richer one behind it — and the ore never stops getting more valuable.


Three ways to get rich:

⛏️ Mine — the core loop. Shoot, sell, upgrade, out-damage the gate, move to better ore. Prestige to reset the run and come back permanently stronger.
🛡️ Tyrants — climb into a tank and take on a ranked boss for each ore type. You'll need both the firepower and the stockpile to buy your way into the fight.
☄️ Asteroids — build an orbital station, fly out, and shoot asteroids against the clock for a fast payday. Its own upgrade tree, its own risks.


This is an early, actively-developed release, and it's going to keep growing.
A lot of content is already built beyond what's live today, and what ships next — new zones, new bosses, balance tuning — will be shaped by how people actually play. If something feels too grindy, too easy, or just plain satisfying, I want to hear it. Feedback genuinely steers where this goes.


Made solo. Thanks for mining.

Don't Mine Me player count history

30d range · 6h averages

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