About
s&ucked Up
Suck up junk, cash it in, and work your way from a rusty Hand-Crank Nozzle to a vacuum that eats reality.
What is this?
s&ucked Up is a multiplayer junkyard vacuum game. Gather in the hub with other players, head out through the gates and vacuum up scrap: cans, tyres, washing machines, engine blocks and stranger things the deeper you go. Fill your tank, haul it back to the Recycle skip and watch the money roll in.
Everyone harvests their own scrap, so nobody steals your haul. The competition is in the numbers: your level, wallet and rank float above your head for everyone to see.
What's in it
- Four areas to break into: The Scrap Yard, Auto Wreck Pit, Slag Works and the Void Processing Core, each locked behind a gate key.
- 20 vacuums and 12 tanks, each one bigger, stronger and weirder than the last.
- Real suction physics. Light junk flies into the nozzle. Heavy junk drags and fights you until your gear can handle it.
- Rare and mutated scrap, with 19 mutations, some worth over 12× the normal value.
- Stickers. Open capsules, pull rare finishes, slap them on your gear for boosts, trade them with friends and chase a Golden Prismatic.
- A casino with slots, a prize wheel and Double or Nothing. The house always wins (mostly).
- Prestige up to 25 times and earn crowns to wear in the hub.
- Ranks, playtime rewards, supply drops, world events and leaderboards.
- 60 achievements, a few of them for doing things very wrong.
About me and this game
This is my first game. It's also the first time I've ever used Blender. The vacuums, tanks, kiosks and props you see were built there, and I learned as I went.
I want to be upfront about how it was made. I used AI to help write the code I didn't understand/couldn't get working and to guide me through things I'd never done before, from networking to 3D modelling tutorials to game design failures.. I made the decisions, tested everything, steered the design and put it all together. It's a game made by me, built with a lot of help and a lot of learning.
ALL ASSETS MADE BY HAND in Blender. Photoshop or illustrator (thank you high school for 4 years of graphic design)
and shoutout @prednoxx and apex thumbnail design homies on twitter for getting me into blender years ago. (that's the only reason I had any idea how to navigate it)
If something's broken, weird or unbalanced, please let me know. I'm still learning and I'll keep improving it.
Thanks for playing. Now go suck it up.