s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
Developing an s&box game?View your game’s analytics- games
- 1.9k
- playing now
- 152
- 24h player peak
- 173-15
Take control of your characters ragdoll and climb, race, and battle your friends until time runs out or you win!
JunkGame000002. Click, jump and try to get the best score. The game was created as continuation of the s&box engine's study.
The only casino where going bust just means it's time to click some coins! 🪙 Spin fruits, chase 7s, and remember.. size matters
An clicker where you are an AI waking up inside a 1990s PC. Earn cycles, survive faults, escape.
🎮 Neon Clicker Neon Clicker is a fast-paced idle / clicker game set in a futuristic neon universe. Click, earn coins, unlock p
Click at your favorite streamer with bonus hidden voice lines
Atmospheric trading simulator: farm bits, read charts, place bets, avoid liquidation.
Click the core. Break the numbers. A neon idle game about building an empire, then burning it down to come back stronger.
Testing a porting system for a very old iOS game. Click to blow eggs into the nest and save the baby birds. If liked will update
Place bombs, pop chests, chain the blast across the grid. Survive waves, run the reactor, climb the leaderboards.
🚨 WANTED: Career Criminal 🚨 Reward: Unfathomable Wealth. Risk: Eternal Suspicion.
Evolve your cosmic potato from a speck of dust into a conscious deity! Click, upgrade, and unlock 50 unique achievements.
Speed Clicker is primarily a game for passing the time that lets you set a record for clicks per second and beat other people
An unboxing simulator idle game with multiplayer features included.
Climb to the top in this ultimate Low-Poly vertical challenge! (In development)
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.