A full rewrite of Powder Box from the ground up.
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
Developing an s&box game?View your game’s analytics- games
- 2.0k
- playing now
- 172
- 24h player peak
- 173-15
yeah like for real
Trying to bring back memories of Motocross Madness 2. Is it working?
Build generators, trigger frenzies, spin the slots, and reset for permanent upgrades. Number go up. That's the point.
lots of sounds, lots of achievements, easy search, play with friends
The best simulator of Darts for all your friends. Now with Leaderboards!
Escape from weird looking room, which seems to never end and loop.
Drawing game: One draws a word, other players guess the word
Sculpt a whole world with sliders and a brush — then launch a server and explore it with friends.
Steer a tornado from a farmland funnel to a black hole that eats the galaxy! 15 stages of escalating destruction.
Find a tidy spot, paint yourself and hide from the hunters, or be the hunter and find out who is what and what is who.
Slakker, the best movement-based, arena-type, grappling unboxing simulator with playtime rewards on SBOX! earn free skins!!!
quick game i made to understand the difrences between c# in unity and s&box
A simple PvE arena shooter for S&Box. Survive ten waves of enemies with weapons from SWB and upgrade your character.
Paint, Hide and avoid the Hunters! Blend in with the environment of almost any map on S&Box!
Deflect or fall! Face friends in a chaotic arena of pure reflexes. Block the ball, customize your bat & be the last one standing
Tap to the beat with your friends! Vote the song, pick 3 or 4 keys, and fight for the top of a live scoreboard.
BelleVille Roleplay-> Un serveur S&Box unique où l’innovation change tout : métiers inédits, systèmes exclusifs, farming
A new amazing world where you can be friends with Sonic and Eggman
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.