s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
Developing an s&box game?View your game’s analytics- games
- 1.9k
- playing now
- 134
- 24h player peak
- 173-15
Drop balls, watch them merge, chase the high score. How far can you go?
Fun with curves! A visualizer for s&box.
A frantic multiplayer word game where players must submit valid words containing given letters before the timer runs out
Test your timing and reflexes in a high-speed gauntlet where spinning beams speed up forever until only the last Terry remains!
Survive endless waves of zombies with your friends. Mine resources, build turrets, and upgrade your arsenal to protect the base
Build generators, trigger frenzies, spin the slots, and reset for permanent upgrades. Number go up. That's the point.
A gamemode to test the Sprays library.
Relax and catch fish in this charming little fishing game. Explore, cast your line, and reel in fun surprises!
Drawing game: One draws a word, other players guess the word
A fun arcade-style casino mini-game where you can try your luck at classic games of chance.
You're a tiny mouse with big dreams. Roll up as much as you can to get big enough to roll up the moon.
A clicker where keystrokes are weapons and your pet is a virus.
Steer a tornado from a farmland funnel to a black hole that eats the galaxy! 15 stages of escalating destruction.
Find a tidy spot, paint yourself and hide from the hunters, or be the hunter and find out who is what and what is who.
Rendition of the classic multiplayer snake game in s&box
quick game i made to understand the difrences between c# in unity and s&box
Try and earn the most points by recycling correctly!
A game about getting a metal ball to the top of a mountain
Easy obby with 50 interesting colourful levels! There are 3 secret achievements, will you find them all?
Paint, Hide and avoid the Hunters! Blend in with the environment of almost any map on S&Box!
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.