s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
Developing an s&box game?View your game’s analytics- games
- 1.9k
- playing now
- 136
- 24h player peak
- 173-15
Fire balls of paint to uncover the hidden sections of the environment while fighting a constant wave of enemies!
A test project where you build your own airship and travel the sky and explore with your grapple.
No summary provided.
Solve equations in this fast-paced math game to boost your mental calculation speed.
A work in progress game mode based on the Halo 3 Game Mode. Launch props at the Jenga stack. Try to dodge by crouch jumping.
Day: build, repair. Night: defend. Expand your outpost and survive ever-tougher zombie waves. This is a beta test!
The goal in this game is to Replicate paintings and objects by painting them on a canvas. You can sell the paintings you made to
This was made as a stress test and love letter to programming. I need to touch grass. Updates are regularly going to be made
test obby easy
A game where you click cubes. My testing ground for s&box development, enjoy!
Simple bunnyhop and surf game with n64 graphics, very early in development only testing the movement right now
A collection of word challenges designed to test your logic, vocabulary, and deduction skills!
The space station is falling apart, and there aren't enough escape pods for everyone.Beta Test
PLAYTEST: You were just an ordinary person—until you fell through a quantum rift.
Test your skill in Sudoku
A little test with procedural dungeon generation and procedural animation. Not much to it.
Endless Cubic Parkour — Test your reflexes in a procedurally generated void!
No summary provided.
No summary provided.
A realistic and lore accurate game where you play as THE Helen Keller. Future updates will add elements of psycological horror..
Challenge your typing skill. Put your terminally online skills to test. BETA VERSION. MUCH MORE TO COME
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.