The Han dynasty is collapsing. Four factions. Four lanes. One throne. A lane-based card battler set in the Three Kingdoms.
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
Developing an s&box game?View your game’s analytics- games
- 1.9k
- playing now
- 134
- 24h player peak
- 173-15
A pixel-themed sandwich-shop idle clicker. Click, stack, hire, prestige & repeat until your sandwich runs the universe.
I was planning to work on the game this week, but my PC broke down. I hope you'll still enjoy the half-finished game!
Click lil' Terry and keep clicking until you're a rich lil' scumbag!
Destroy Voxel Models By Clicking
Move real chess pieces to match 3 or more in a row or column before the board fills up and it's game over.
A pixel-art survivor: stack upgrades, dodge everything, outlast thirty waves and three slime kings.
No summary provided.
A premium and relaxing Tic Tac Toe experience featuring solo, local, and ranked online matchmaking in a warm, zen atmosphere.
*BAH BOOM* Nikocado walks into your restaruant. FEED HIM. Press E to interaction with the question blocks.
Never-before-seen concept of... shooting bubbles. Is it a "typical bubble shooter"? Yes. Is it going to win Game of the Year? No
Social Casino is built for players who want a chilled casino experience without taking things too seriously.
Lock on. Stay on. Smooth tracking is a skill — train it.
An clicker where you are an AI waking up inside a 1990s PC. Earn cycles, survive faults, escape.
King of the box - The best game inspired by KOTH arma 3
In a working state, single player is fine, multiplayer kinda weird
Find out who is the better gamer. Having an argument? 1v1 me slime king!
Tonight's main event: you versus everyone. Last one standing on the sky arena takes the title.
An unboxing simulator idle game with multiplayer features included.
Classic 2D card game Durak with online matchmaking, offline bot duel, and leaderboards. Discard all cards to win!
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.