s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
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- 2.0k
- playing now
- 145
- 24h player peak
- 180-5
Rotate the hexagon, match colors, unleash combos, and survive the accelerating storm in this fast arcade puzzler.
Immerse yourself in a relaxing game where you can gradually transform your modest house into a cozy nest! Gather resources, crea
BelleVille Roleplay-> Un serveur S&Box unique où l’innovation change tout : métiers inédits, systèmes exclusifs, farming
🥛 FARM MILK 🥛 DEPOSIT MILK IN MILK MACHINE 🎰 1 MILK = 1 DOLLAR 💸 AVOID GNOMES BY UPGRADING 🧙♂️ GNOMES STEAL MILK ☹️
Old-school FPS: defusal, deathmatch, gun game, zombie horde and more modes.
Frozen-cube sumo on ice: secretly aim your slide, then everyone launches at once.
Replika is a fps doom-like game made for the s&box GameJam #1 2025 with theme REPLICATE
[WIP]
An audio-visualizer in s&box
One click, one cookie. It’s as simple as that… at first. Click to produce, invest to automate.
Lucky Case BOX is a multiplayer case-opening experience packed with luck zones, mini-games, and rare rewards. Open cases
kinda like the Hidden but not really.
A surreal exploration fishing game
A classic property-trading board game where players roll dice, buy tiles, collect rent, build sets, and bankrupt friends.
No summary provided.
Santa Claus has been kidnapped by Jack Frost and has been taken to his mansion on the MOON!
Cozy multiplayer snow-cleaning. Clear the streets, upgrade your shovel, survive the winter. No stress, just chill.
infini♾️pong is an incremental pong-breakout hybrid with stacked abilities, bios wipes, and bosses at every power of two.
Idle tycoon with vending machines, real estate, stocks, and a casino, solo or with 20 friends.
A neural network training with genetic algorithm provides us an intelligent/mastermind birb can fly.
Cozy hand-drawn idle plinko: drop balls through a meadow board, chase 50x edges, forage, and grow.
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.