s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
Developing an s&box game?View your game’s analytics- games
- 2.0k
- playing now
- 182
- 24h player peak
- 182-6
PUBLIC TESTING!!!! EVERYTHING HERE MIGHT CHANGE C = might be bugs V = stable R = event V-C = stable but might be bugs
PolyTarget is a prediction market clicker inspired by real-world forecasting platforms, but built as a pure simulator.
A nature memory painting game.
A sleek cyber-tactical Minesweeper with 3 campaign levels, responsive chording, dynamic audio, and challenging achievements.
This is just a test I am doing with s&box editor, not a full fledged game yet. I do not know what I want it to become.
Each floor can try to confuse you and send you back to the beginning.
Swap sparkling gems, shatter ice, unleash explosive power-ups, and conquer dynamic puzzle levels in SUPER GEMS!
Just a game where you have to click, the cube changes color; it's a little game you can play when you're bored.
JunkGame000001. Click and explore the dimensions of the universe a bit. The game is created to learn the s&box engine
Collect six unstable energy shards before the containment timer expires.
Buy Weapons and sell them to become a big Weapons Dealer
JunkGame000003. Click & change the colors and music around. I went to drink beer and celebrate the release of next trash game.
a hard fork of sandbox soon will be edited more enough to be its own self.
Another bloody Supe's gone evil. Take them out
Tethered is a game inspired by chained together & only up.
Night courier in a sleeping coastal town. Learn the streets, beat the clock, keep the round warm.
No summary provided.
Something I made to learn the engine and especially UI better. Admittedly the hours slot has not been tested.
A 2D game inspired by classic Atari 2600 games.
a simple cube clicker made by me in 2 hours
No summary provided.
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.