Игры

список игр s&box

Make It Count

skylorbeck.make_it_count

You Have One Bullet, a Knife, and Three Lives. Get a Kill, Get a Bullet. Eliminate the Others.

Полная аналитика Игроки · удержание · сеансы · обновления · достижения

Описание

This project is abandoned.

You did it S&Box. You drove me away. You convinced me that human effort is pointless. My games are shit and everything I do is shit. Your AI slop clones are better than what I can make, and more people vote for them. I quit S&Box. There's no room for me here. Humans are not wanted here.

🙋🏻100% Human Made

🚫 No AI Generated Assets were used in the creation of this game. I believe that AI Slop is killing S&Box, and I'm going to be the change I want to see in the world. I am a solo developer and this is the result of my Human Effort, not some data centers

Current Version: 0.6 Beta <- Check out the entire development logs!

I fixed all the bugs with the bots! They're almost better than me now! Good luck with the Nightmare difficulty! - Skylor

Make It Count is a fast-paced Arena Shooter for 1-16 Players where each Shooter has only one Bullet in their Gun, a Knife, and Three (3) lives.

If you get a kill, you get another bullet. If you run out of lives, you're out until the next round. The player who gets the most kills at the end of 7 rounds is the winner.

Rounds have a strict time limit of 3 minutes, and an average match lasts 10-15 minutes, with 22 minutes being the absolute longest a match can take.

Map Randomization

The map changes every round! Don't expect cover to remain consistent from match to match, and maybe even entire parts of the map!

Round Modifiers

Randomly, a round can be different than usual. Right now, this is limited to the following

  • Rats - Small Players
  • Juggernaut - One Player is bigger and takes 2 shots to kill. Become Juggernaut if you kill them.
  • DoubleTap - Two Bullets are awarded per kill
  • Bounty Hunter - Top 3 Players in the match are highlighted and worth 2x points/cash
Note: Make It Count is in Active Development. I Intend to use every day available in the Game Jam to work on it. Please Report Bugs ASAP using the Forum on this page. I can only test Multiplayer by myself.

Controls:

  • WASD - Move
  • Mouse - Aim
  • LMB - Shoot
  • 1,2 - Switch Weapon
  • R - Reload
  • Shift - Walk
  • Ctrl - Crouch
  • F - Flashlight

Why this game mode?

I have long wanted to make my own version of One In The Chamber with my own take on it. It was never worth the time to make a whole Unity project for it. But, when I heard the theme of this jam, it was the first idea I had.

I said to myself "if thought of this immediately, other people will too" and behold, at the time of writing there are multiple other AI Generated versions of this exact idea. But I aim for something different. I am aiming for something built with intent and actual design effort.

I started by writing down physical paper design documents. Then I scoped out the game and the goals I wanted to achieve. Then I built a plan of development, alongside the prototype. And then I spent a week making it, by hand.

Make It Count is going to be more than it appears, and I guarantee it'll be more fun to play than the AI slop interpretations of this game idea.

Credits

Development Began 9/5/26. Created for S&Box Game Jam III. Made by one person.

История игроков Make It Count

Период 24 ч · средние за час

Обновления

14 обновлений
Version I quit Day 18 Myself - Look at what is being voted up. You people really prefer AI slop shit over real games made by real people? Fuck S&Box. I'm never coming back. Have fun with your slop shite. 1 change

Removed

  • Myself - Look at what is being voted up. You people really prefer AI slop shit over real games made by real people? Fuck S&Box. I'm never coming back. Have fun with your slop shite.
Version 0.6 Day 16b Bots not spawning 3 изменений

Fixed

  • Bots not spawning
  • Multiple Null Pointer Exceptions across various parts of the game

Known issues

  • I joined a match with two other players and the game attempted to transfer host to them, and broke. I am working on trying to replicate this and understand why.
Version 0.6 Day 16 Map Randomization - The map now randomizes cover placement, paths to explore, and minor details! 6 изменений

Added

  • Map Randomization - The map now randomizes cover placement, paths to explore, and minor details!

Improved

  • Player Spawn Protection - Replaced Stack of Tyres Model with 9mm Bullet Model for a cleaner and more thematic presentation
  • Bounty Hunter - Redesigned the GUI again to better align with where the player would naturally be looking for round mods
  • End Of Round Podium - Replaced the boxes with Pedestals and moved them around so they look better

Fixed

  • You Are Dead - Text Box now properly scales to the screen size

Removed

  • Players - can no longer run around during the round setup countdown
Show 11 older updates
Version 0.5 Day 14 The Map - Added an outer ring, and some defensive cover 5 изменений

Improved

  • The Map - Added an outer ring, and some defensive cover
  • More Bots - Bot Count is now directly derived from player count, aiming at 16 per match
  • Harder Bots - Bot difficulty set to 25% Nightmare, 50% Hard, the rest Easy/Normal

Fixed

  • NavMesh - Recomputed to clean up missing platforms

Removed

  • Clutter - Map less chaotic now
Version 0.5 Day 13b 12 Achievements - Worth a total of 135 Points 3 изменений

Added

  • 12 Achievements - Worth a total of 135 Points
  • Custom Map - I built this map myself. It's a little tight, but it's a start. I'll be iterating on it over the days to come

Fixed

  • Missing Round Mod Icon - Restored
Version 0.4 Day 13 Networking - Gun States, Round States, Round Modifier States, Bot States, all syncing improved 5 изменений

Improved

  • Networking - Gun States, Round States, Round Modifier States, Bot States, all syncing improved

Fixed

  • Bots on other clients not holding weapons
  • Late Joining Players scoreboards no longer desync
  • Late joining Players properly see the rounds current modifier display
  • Client that connect now properly get credit for kills, and get paid
Version 0.4 Day 12 Rewrote the entire GUI code - Yesterday, S&Box replaced HudPainter with Painter. Some UI elements have changed in the process of adjusting to the new systems. 3 изменений

Improved

  • Rewrote the entire GUI code - Yesterday, S&Box replaced HudPainter with Painter. Some UI elements have changed in the process of adjusting to the new systems.

Fixed

  • A lot of desync issues

Known issues

  • The bots fail to spawn with their weapons on other clients that join, and stop being able to shoot anything in that scenario as well
Version 0.4 Day 11 (My Day Off) Custom Crosshair Rendering - Garry replaced the Hud Painter with an entirely new system, and I slapped this together in an hour on my day off. It's actually dope, thanks for making me innovate Garry. 1 change

Added

  • Custom Crosshair Rendering - Garry replaced the Hud Painter with an entirely new system, and I slapped this together in an hour on my day off. It's actually dope, thanks for making me innovate Garry.
Version 0.4 Day 10b Stat tracking - Shots Fired, Reloads, Kills, Deaths, First Places 2 изменений

Added

  • Stat tracking - Shots Fired, Reloads, Kills, Deaths, First Places
  • GUI Buttons - Reload, Gun, Knife
Version 0.4 Day 10 +Ammo Icon - Displays for a moment when you get ammo 11 изменений

Added

  • +Ammo Icon - Displays for a moment when you get ammo
  • Target Arrow - When only two players are left, they are highlighted through walls
  • Round Modifiers - Randomly, rounds can have special modifiers. At time of writing:
  • Rats - Small Players
  • Juggernaut - One Player is bigger and takes 2 shots to kill. Become Juggernaut if you kill them.
  • DoubleTap - Two Bullets are awarded per kill
  • Bounty Hunter - Top 3 Players in the match are highlighted and worth 2x points/cash

Improved

  • Bot Difficulty Selection - Nightmare limited to 2 per match, Hard limited to 3 per match
  • Weapon Switching - "Next Weapon" default bound to Mouse 5

Fixed

  • Bot Weapons - Now properly held in hands again
  • Spawn Protection Visuals - Client / Server desync fixed
Version 0.4 Day 9 The name of whoever killed you is now displayed on your screen when you die 17 изменений

Added

  • The name of whoever killed you is now displayed on your screen when you die
  • a small (0.5s) delay before respawning is allowed to prevent players from being disoriented by dying
  • SFX on Reload
  • SFX on Hitmarker
  • SFX to denote the start and end of a round
  • Music that plays during the Round
  • Clapping that plays at the end of a Match
  • A Trophy display at the top of the screen to tell you how well you're doing, and how many players are left
  • Spawn Protection. no more getting shot as soon as you spawn

Improved

  • Bot Target Searching logic has been improved so that they notice other targets that pass in front of them when they already have a target
  • BOTS ANIMATE NOW LETS GOOOOOOOOOOOOOO
  • Bots now properly hold their weapons
  • Bot aiming logic rewritten
  • Bot Difficulty Added. Nightmare is really, really hard.
  • Cash Gaining is less annoying now

Fixed

  • Bots no longer prematurely fire their guns as soon as they see you before they finish aiming at you

Known issues

  • Sometimes the weapons spawn with incorrect visual alignment in the bot or player hands. Switching weapons fixes it.
Version 0.3 Day 7 Thumbnails for this project 18 изменений

Added

  • Thumbnails for this project
  • Screenshots for this project
  • Video for this project
  • When you eliminate someone, a toast now appears on the bottom of the screen to tell you who it was
  • Added the Cash Bounty system. Killing a player now awards +$100 to the killer, and +$10 to every surviving player
  • Additionally, coming in the Top 3 players at the end of the match will award additional money
  • Added some ramps around to help the AI navigate
  • View Bob on the first person weapons

Improved

  • Exhausted lives now display a cross over them
  • Spent rounds now display as spent shells
  • Scoreboard graphics improved slightly
  • Chat and Flashlight UI elements enlarged and moved around
  • Navmeshes have been improved to prevent bots from getting stuck

Fixed

  • End of Round Podium having gravity because Prop was resetting the Rigidbodies

Known issues

  • Many sounds are missing still
  • Many effects are missing still
  • Bots are still missing animations and world model guns
  • UI Elements are missing
Version 0.2 Day 6b End of round forces players into spectate now 17 изменений

Added

  • End of round forces players into spectate now
  • Scoreboard displays at end of round for all players
  • End of Match Podium sequence when max rounds is reached

Improved

  • GUI elements have been adjusted for better placement
  • Round State informational text has been improved
  • Round Score for future rounds is no longer displayed to prevent visual overload
  • Scoreboard syncs from the host properly

Fixed

  • Non-Hosts can now properly get credit for kills
  • Bots no longer kill themselves with the knife
  • Bots no longer swing the knife when the target they want to kill is out of range
  • Scores from Future rounds are no longer added to the scoreboard
  • Rounds no longer go over the max rounds

Known issues

  • Bots do not animate
  • Bots do not hold weapons
  • Bots sometimes fire as soon as they spawn
  • Bots don't account for your vertical offset if you are above or below them
  • Late Joining players scores are displayed incorrectly in the scoreboard
Version 0.2 Day 6 The entire core gameplay 3 изменений

Added

  • The entire core gameplay
  • Bots that barely work

Known issues

  • The bots suck

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