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One More Push

cherkbyte.one_more_push

Fast-paced physics arena! Push players and bots off the platform, survive dynamic rounds, and top the leaderboard!

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About

One More Push

A simple physics-based minigame where your main goal is to shove everyone off the platform.

### Features
* Physics shoving and knockbacks
* Bots (if you're playing alone) (soon)
* Automatic s&box avatar / clothing sync
* High-score tracking & localized UI

Hop in and start pushing.

Updates

1 update
Version 1.0.1 Cyber Overhaul Added a complete sidebar main menu with cyberpunk aesthetics, animated action buttons, version badge, and live player profile stats. 22 changes

Added

  • Added a complete sidebar main menu with cyberpunk aesthetics, animated action buttons, version badge, and live player profile stats.
  • Added a full-screen settings panel with dynamic language toggle (EN/RU), bot spawner switch, battle music toggle, and sensitivity indicator.
  • Added a GMod-style Q-Spawn Menu (held with E) featuring categorized tabs, prop spawning grid with credit costs, and interaction tools.
  • Added the Prestige System tab in the Arena Workshop (R) with Prestige Tokens tracking and permanent +50% credit bonus rewards.
  • Added runtime localization ("RU", "EN") across all HUD panels, menus, spawn items, shop weapons, and hints.
  • Added an interactive in-game chat system with message history buffer, auto-focus text entry, and hotkey hints.
  • Added integrated Hotbar slot containers with key badges, selection highlights, and unlock states.
  • Added new custom 3D models for interactive arena props and hazards.
  • Added a dynamic Killfeed panel with killer, victim, and elimination method badges.

Improved

  • Redesigned and scaled the entire HUD layout using @font-face definitions for Orbitron and Chakra Petch fonts.
  • Enhanced UI visual effects with backdrop blur filters, glowing neon highlights, and CSS gradient progress bars.
  • Upgraded smart mouse state management (ApplyMouseState) to flawlessly release and lock camera controls during menu navigation.
  • Optimized Razor panel rendering performance by streamlining BuildHash() calculation logic.
  • Improved UI localization responsiveness to immediately update all screen elements when toggling language options.
  • Updated and reworked 3D models for arena props, hazards, and weapons.
  • Optimized 3D model geometry and textures for better performance and visual fidelity.

Fixed

  • Fixed hardcoded Russian text strings across spawn menus, tool panels, and shop cards to ensure full English support.
  • Fixed hotkey overlap conflicts between ESC, E, R, and Enter keys.
  • Fixed UI input state leaks that allowed character rotation while navigating overlay menus.
  • Cleaned up duplicated and obsolete SCSS classes into a single, structured stylesheet.
  • Fixed UI element state desynchronization when opening multiple overlay menus simultaneously
  • Fixed mesh clipping, origins, and physics collision on prop models.

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