The king was cursed! Help him get to the toilet.π½π
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
Developing an s&box game?View your gameβs analytics- games
- 2.0k
- playing now
- 155
- 24h player peak
- 179-6
Intense 1v1 soulslike arena fighter! Master perfect parries, break guards, and unlock epic skins in skill-based weapon duels.
Enter the arena in Hunger Games, a fast survival battle against 24 players. Loot chests, find weapons and became number 1!
Dark maze. Find your way out. Race through the maze - don't get caught in the darkness.
Drive N Seek is S&box's version of the Garry's mod Drive&Seek gamemode. Hide and seek meets high speed car chase!
Hatch, collect, and level pets with unique abilities while battling over Eggs in this multiplayer sandbox!
A Wild-West poker roguelike deckbuilder β stack the hand, bust the pot, and push your luck as far as it'll go.
WIP - Run from trappers or trap the Runners
Sink the 9 Ball, then settle it out back.
Open world climbing, Chill with your friends or race for the best times.
Obstacle Course style game with lore elements. Single / Co-op
A cheery infinite runner to celebrate the Holidays
You've read about Hellen Keller, but have you ever wondered what it would be like to... be like her?
Run. Hide. Fight. Loot. The Bloom finds you either way.
An atmospheric Backrooms exploration experience where endless corridors stretch into silence β and something may be watching.
A target, a fist, and the knowledge that somewhere behind you, someone has your name.
Shikaku is a satisfying logic puzzle where you divide the grid into rectangles.
Stream your screen, hang out with friends, and code together!
A short, mafia-themed, story-driven strategy campaign game
A fun roleplay experience, build on Source 2 for the s&box community!
A boss fight in the style of Dark Souls.
Hit the beat, dance with friends and climb the leaderboard in this easy to learn, hard to master multiplayer dance game!
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.