Atmospheric trading simulator: farm bits, read charts, place bets, avoid liquidation.
s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
Developing an s&box game?View your gameβs analytics- games
- 1.9k
- playing now
- 134
- 24h player peak
- 173-15
Click the core. Break the numbers. A neon idle game about building an empire, then burning it down to come back stronger.
π¨ WANTED: Career Criminal π¨ Reward: Unfathomable Wealth. Risk: Eternal Suspicion.
Evolve your cosmic potato from a speck of dust into a conscious deity! Click, upgrade, and unlock 50 unique achievements.
Speed ββClicker is primarily a game for passing the time that lets you set a record for clicks per second and beat other people
An unboxing simulator idle game with multiplayer features included.
Mine resources, unlock upgrades, and progress little by little in this simple and satisfying work-in-progress adventure.
PolyTarget is a prediction market clicker inspired by real-world forecasting platforms, but built as a pure simulator.
click the pumpkin or something
No summary provided.
The Grind is an arcade-inspired incremental sports clicker and athlete career management simulator
Mine. Sell. Upgrade. Repeat. βοΈ MINE BITCOIN Click to earn small amounts of BTC and grow your balance.
JunkGame000001. Click and explore the dimensions of the universe a bit. The game is created to learn the s&box engine
πͺπͺπͺπͺπͺπͺπͺπͺ
No summary provided.
JunkGame000003. Click & change the colors and music around. I went to drink beer and celebrate the release of next trash game.
Run the underworld like a corporation: grind souls, master 20 mini-games, and reincarnate stronger every life.
Open packs, collect rare artifacts, and maximize your income in this satisfying incremental game.
Tap the buck to earn cash! Buy upgrades, unlock passive income, and build a massive financial empire.
a simple cube clicker made by me in 2 hours
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.