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s&box games list
s&box games list and player count.
Browse live s&box games by current players, 24h momentum, updates, votes, and Terry Score.
Developing an s&box game?View your game’s analytics- games
- 2.0k
- playing now
- 143
- 24h player peak
- 180-5
Pretend you totally meant to ricochet the ball like that.
A refreshing case unboxing game where you open cases for s&box cosmetics from equip able common tees to exotic skins
Parkour side scroller with pvp, speed running, and an obstacle course. Inspired by N+
Simple area for creativity and physics fun. Minecraft lacks physics, so I made this game.
Game inspired by zombie survival mode from counter strike 1.6
A Jump and Run Game with the Goal to reach the Red Balloon on TOP.
Are you an expert in the world of brands? In this game, you have to find the real or fake brand logo! Become #1 on LEADERBOARD!
An FPS Shooter. Bullet Hell. Boid Boid. Kill Kill.
S&Box casino simulator, 20+ RNG based singleplayer & multiplayer games. Initial release, expect bugs.
A multiplayer social hangout — emote, dance, chat, and vibe
A anime gamemode , for manga rp like demon slaye , frieren and other
multiplayer puzzles for up to 4 players, this is a cute game with dark lore behind it
A dark asymmetric third-person PvP game where 1 Harrowed hunts up to 8 Architects defending sacred Bastions with Divine Light.
The iconic 1.6 game mode reimagined for s&box. Build, Team Up, and Survive.
A weapon playground with a mix of game modes. Practice shooting or challenge yourself in the arena.
A remake of the classic Garry's Mod Gamemode Melon Racer now with a tycoon
Competitive puzzle game in the works
Clean a house with your friends or complete stranger. Play a game that simulates what you don't want to do in real life!
The most authentic roleplay experience on s&box. Classic Garry's Mod DarkRP — rebuilt from scratch with modern technology.
Run your very own Burger Shack. Create burgers, unlock new ways to cook and run your restaurant. You can save your progress.
s&box games list and player count
What are s&box games?
s&box games are playable packages published by creators on sbox.game. A game package can define its own rules, UI, maps, assets, systems, and multiplayer behavior. Some games are small experiments. Others are larger projects with active servers, regular updates, and their own communities.
The platform is built on a heavily modified version of Valve's Source 2 engine. Creators can publish games inside s&box, and s&box games can also be exported as standalone games and published elsewhere, including on Steam. Eligible games can also take part in the s&box Play Fund, which rewards creators based on player activity and other platform signals.
s&box's current platform monetization is centered on the Play Fund for games and maps, with Facepunch saying it wants to avoid pay-to-win incentives. That makes the package metrics here different from a marketplace driven mainly by in-game purchases.
Use this page as a live s&box games list and player count tracker. It sorts public game packages by live and historical signals. Player count shows how many people are playing a game right now according to the package data returned by s&box. Favorites and upvotes show longer-term interest. Terry Score is a confidence-weighted approval score based on upvotes, downvotes, and vote count. Momentum is measured by sbox.watch from local snapshots and reflects recent changes in favorites and upvotes.
Reading the games list
Creators use s&box as a game development platform: they create game projects in the editor, build scenes and systems, and publish packages through sbox.game. They can update a package over time and reuse maps, libraries, assets, or other packages where it makes sense. The result is a mix of prototypes, multiplayer modes, remakes, experiments, and games built around one focused idea.
If you are looking for the best s&box games right now, start with live players, 24h peak, momentum, and Terry Score together. Terry Score is the closest quality signal on sbox.watch. It does not prove a game is good, but it helps separate widely liked packages from packages with weaker public feedback. The other signals answer different questions: which games are active now, which ones are gaining attention, and which ones have built up a base over time.