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ViceStars RP

starpalms.vicestarsrp-com

A living modern city featuring high-fidelity mechanics, a persistent economy, and social gameplay

Voir l’analyse complète Joueurs · rétention · sessions · mises à jour · succès

À propos

🌴 VICE STARS RP ★ OPEN BETA

👤 Character Customization

Express yourself with our appearance system, ensuring you look unique while exploring the streets of the city.

⛏️ Mining & Crafting

Gather materials from the environment and use them to construct advanced tools or build up your property.

🎟️ Season Pass

Fuel your Season Pass journey.

🎰 City Activities

Explore side activities and use traversal gear to master the city.

🚗 Vehicles

Cruise the streets in style.

💼 Economy

Money makes the world go round. Protect your wealth and manage your inventory wisely as you progress in the city.

🏠 Property & Storage

Secure a piece of the city for yourself with persistent real estate and secure storage.

🗣️ Social

Connect with other citizens in a highly immersive multiplayer environment.

📺 Sync-Play TVs

Claim your screen, share the feed, and let the city listen.

Serveurs dédiés actifs

1 en ligne

Historique des joueurs de ViceStars RP

Plage de 24 h · moyennes horaires

Mises à jour

1 update
Version 0.0.1 🌴 Minor update 0.0.1 📺 Public boards around the city now show the server's richest players and their cash. 32 modifications

Added

  • 📺 Public boards around the city now show the server's richest players and their cash.
  • ⛏️ Collectible resource pieces use thin opaque tier outlines that disappear while flying into players.

Improved

  • 📊 Average FPS increased by 5% following map shadows optimizations.
  • 🚗 Front wheels angle apart correctly through tight turns instead of staying parallel.

Fixed

  • 🚗 Cars settle after bumps and landings instead of floating on their suspension.
  • 🚗 Cars sit on the road instead of sinking part-way into it.
  • 🚗 Other players' cars follow their driver's real steering and throttle.
  • 🚗 Cars climb ramps without false impacts, floating on one axle, or wheels sinking through the surface.
  • 🕺 You step straight up curbs and low ledges instead of catching on them.
  • 🧍 Pedestrians cross curbs without grinding to a halt against them.
  • 🌆 Building and prop shadows across the city no longer cost frame rate you cannot see.
  • 🥊 Punched-out players are thrown clear of the fight instead of twisting on the spot.
  • 🛹 Crashing into a wall pushes you off it, and a glancing hit scrapes you along it.
  • 🚗 Car hits and hard landings knock you over as one body, in the direction you were hit.
  • 🧍 Pedestrians who knock you out leave you on the street, not standing in mid-air above them.
  • 🥊 Being knocked down at a run leaves you on the ground instead of drifting upward.
  • 🏠 House doors open from anywhere in the doorway, not only pressed right against them.
  • 🏠 A house door you opened can be closed again from where you are standing.
  • 🏠 Upgraded houses keep their doors and chest usable for their owner.
  • 🏠 Houses with no owner let any player open their doors.
  • ⛏️ Resource pieces that reach your overhead pickup stay claimed while you keep moving.
  • 🕺 Your crouch jump animation now matches how fast the lunge actually carries you.
  • 🕺 The crouch jump rides over kerbs and low ledges instead of stopping dead on them.
  • 🕺 Other players see your crouch jump at the speed you are really moving.
  • ⛏️ Minable resources now sit on surfaces you can reach, never inside walls or under floors.
  • 🕺 Low ceilings and chest-height obstacles now stop you instead of letting you walk through them.
  • 🧍 Pedestrians walk around obstacles their body would actually hit rather than clipping into them.
  • 🧍 Pedestrians only appear where their body actually fits.
  • 🚗 Cars settle onto ramps and slopes more smoothly.
  • 🚗 Cars corner more predictably, and losing grip slides you wide instead of spinning the car.
  • 🚗 Cars handle the same way at every speed.
  • 🚗 Lifting off the throttle slows you harder in low gears, like engine braking.

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