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Emberfall

forrest.emberfall

A candle with gun boots falls into a pitch-black well. Your light is your life - feed the flame, or the dark wins.

Полная аналитика Игроки · удержание · сеансы · обновления · достижения

Описание

A candle's descent into the dark

You are a tiny candle with gun boots, falling into a very dark well. Your flame is the only light down there - and it is also your life.

Stomp monsters by landing on them. Press jump in mid-air to fire your boots straight down: every shot slows your fall. Chain kills before you touch the ground for big combos, collect embers until you BLAZE, and choose an Ember of Power after every level. Six worlds deep, six guardians - how far can your little light go?

Light is life

  • Your flame slowly burns down, and every hit costs a chunk of it
  • The lower it burns, the smaller your candle and the less of the well you can see
  • Embers, kills and combos feed it - land a 15+ combo for a big relight
  • Blaze stops the burning for a while. Don't dawdle in the dark

Features

  • 6 worlds, 24 levels: The Shaft, Mushroom Hollow, Frost Veins, The Furnace, the Sunken Cathedral and The Deep - each with its own monsters and hazards: dripping water, falling icicles, fire bars, swinging censers, living darkness
  • 6 bosses, each in its own arena: The Broodmother, The Rot King, The Frost Warden, The Ember Wyrm, The Hollow Bishop - and The Gloom at the heart of the dark
  • Elite monsters with glowing outlines: hardened, swift, spiked or vengeful - and full of embers
  • 9 gun boots: Spark, Scatter, Stream, Lance, Nova, Twin, Seeker, Hail and Cannon
  • 37 Embers of Power, plus shops run by the Lamplighter
  • The Chapel: every dive earns wax, and you keep it when you die. Walk the candlelit chapel and spend it on 6 playable candles, 8 altar blessings and 12 relics
  • Darkness 1-10: beat The Gloom to unlock harder dives that pay more wax - every level adds a new rule
  • After the last boss: endless mode - and every loop the well adds two more Darkness rules
  • 8 unlockable color styles, from Gloomboy greens to Pico
  • 25 achievements to hunt
  • Hand-made pixel art, real-time dithered lighting and a fully synthesized chiptune soundtrack

Controls

  • A / D or arrow keys: move
  • Space (or W / Up): jump - press or hold it again in the air to fire your gun boots
  • S / Down: drop through thin ledges, visit the Lamplighter's shop
  • R: reroll the Embers of Power
  • P: pause
  • In the Chapel: walk and jump to an item, S / Enter to buy or equip it
  • Gamepad supported

История игроков Emberfall

Период 24 ч · средние за час

Обновления

2 обновлений
Version 1.2 Endless mode bites back The well remembers - every new endless loop switches on two random Darkness rules that stack for the rest of the dive (shown as DARK +2, +4 ... on the HUD) 4 изменений

Added

  • The well remembers - every new endless loop switches on two random Darkness rules that stack for the rest of the dive (shown as DARK +2, +4 ... on the HUD)

Improved

  • No easy restart - the first endless loop now starts harder than The Deep, and every loop after it gets tougher: more health, harder hits, faster enemies, more elites, a hungrier flame
  • Rarer shops - shops show up half as often in endless mode and get pricier every loop
  • Tougher bosses - endless bosses have more health and attack faster every loop
Version 1.1 Bosses, Darkness and a tidier dive Own arenas - every boss now fights in its own, much wider arena built around its attacks: lava pools, crumbling ice, ledges and corner springs 10 изменений

Added

  • Own arenas - every boss now fights in its own, much wider arena built around its attacks: lava pools, crumbling ice, ledges and corner springs
  • Tired bosses - the flying bosses (Broodmother, Frost Warden, Ember Wyrm, The Gloom) sink to the floor every few attacks: your chance to stomp them
  • Darkness picker - choose DIVE and pick your Darkness level on its own screen (Normal is always there)
  • How to Play - a new page explains Darkness
  • 13 new achievements - the two deepest worlds, every boss, your first and all candles, all relics, and Darkness 1, 5 and 10

Improved

  • Glut is now Darkness - beat The Gloom on your highest Darkness to unlock the next one, up to Darkness 10. Each level adds one rule and pays 20% more wax
  • Arena springs - they throw you a lot higher, right back up to the top ledges
  • At most 3 cards - you always choose from at most 3 Embers of Power, and bosses no longer add an extra card
  • Second Look - the altar blessing KEEN EYE is now SECOND LOOK: your first reroll after every level is free

Removed

  • Daily Dive - removed from the title menu to keep the focus on the main dive and the Chapel

Медиа

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